function playerGetWeightProcess(){
var sprites = SceneManager._scene._spriteset._characterSprites;
// 寻找玩家角色的精灵
var playerSprite = sprites.find(function(sprite) {
return sprite._character === $gamePlayer;
});
if($gameActors._data[1].luk >= 100){
$gamePlayer.setMoveSpeed(2);
playerSprite.scale._x = 3
playerWeightLevel = 3;
}else if($gameActors._data[1].luk >= 80){
$gamePlayer.setMoveSpeed(3);
playerSprite.scale._x = 2
playerWeightLevel = 2;
}else if($gameActors._data[1].luk >= 60){
$gamePlayer.setMoveSpeed(4);
playerSprite.scale._x = 1
playerWeightLevel = 1;
}
}