- function playerGetWeightProcess(){ 
-   
-     var sprites = SceneManager._scene._spriteset._characterSprites; 
-   
-     // 寻找玩家角色的精灵 
-     var playerSprite = sprites.find(function(sprite) { 
-         return sprite._character === $gamePlayer; 
-     }); 
-   
-     if($gameActors._data[1].luk >= 100){ 
-         $gamePlayer.setMoveSpeed(2); 
-         playerSprite.scale._x = 3 
-         playerWeightLevel = 3; 
-   
-     }else if($gameActors._data[1].luk >= 80){ 
-         $gamePlayer.setMoveSpeed(3); 
-         playerSprite.scale._x = 2 
-         playerWeightLevel = 2; 
-   
-     }else if($gameActors._data[1].luk >= 60){ 
-         $gamePlayer.setMoveSpeed(4); 
-         playerSprite.scale._x = 1 
-         playerWeightLevel = 1; 
-   
-     } 
-   
- }