标题: 关于yep反击插件的使用请教 [打印本页] 作者: 方南啊 时间: 2024-1-8 16:01 标题: 关于yep反击插件的使用请教 <Custom Counter Skills>
if (user.classId === 1 || user.classId === 2 || user.classId === 3 || user.classId === 4) {
skills.push(11);
} else if (user.classId === 5 || user.classId === 6 || user.classId === 7) {
skills.push(64);
} else if (user.classId === 8 || user.classId === 9 || user.classId === 10) {
skills.push(102);
} else if (user.classId === 11 || user.classId === 12 || user.classId === 13) {
skills.push(135);
} else if (user.classId === 14 || user.classId === 15 || user.classId === 16) {
skills.push(168);
} else if (user.classId === 17 || user.classId === 18 || user.classId === 19) {
skills.push(215);
}
</Custom Counter Skills> 有没有大佬用过yep的反击插件,为啥用他给的自定义反击技能代码却不生效,有知道的大佬嘛,
上面是我写的想实现的效果,下面是它的插件备注,是我哪里用错了嘛,求大佬解答
For those with JavaScript proficiency, you can use the following Lunatic
Mode notetags to give a dynamic set of skills granted for counter usage.
Actor, Class, Enemy, Weapon, Armor, and State Notetags:
<Custom Counter Skills>
if (user.name() === 'Harold') {
skills.push(50, 51, 52);
} else if (user.name() === 'Therese') {
skills.push(53, 54, 55);
} else if (user.name() === 'Marsha') {
skills.push(56, 57, 58);
} else if (user.name() === 'Lucius') {
skills.push(59, 60, 61);
}
</Custom Counter Skills>
The 'skills' variable is an array that will contain all the counter skills
that will be added to the list of potential skills the battler can counter
actions with provided that their requirements are met.作者: shiroin 时间: 2024-1-8 17:18
看你写的格式本身是没什么问题,你有试过范例备注对你的工程有效果吗?作者: 方南啊 时间: 2024-1-9 10:33