Window_BattleLog.prototype.displayEvasion = function(target) {
var fmt;
if (target.result().physical) {
fmt = TextManager.evasion;
// this.push('performEvasion', target);
} else {
fmt = TextManager.magicEvasion;
// this.push('performMagicEvasion', target);
}
this.push('addText', fmt.format(target.name()));
};
Window_BattleLog.prototype.displayEvasion = function(target) {
var fmt;
if (target.result().physical) {
fmt = TextManager.evasion;
// this.push('performEvasion', target);
} else {
fmt = TextManager.magicEvasion;
// this.push('performMagicEvasion', target);
}
this.push('addText', fmt.format(target.name()));
};