class Game_Battler < Game_BattlerBase
alias old_add_new_state add_new_state
def add_new_state(state_id)
old_add_new_state(state_id)
$data_states[state_id].note =~ /\<SE=(.+?)\>/
if $1 != nil
f = $1.split(/\*/)
Audio.se_play('Audio/SE/' + f[0],(f[1] || 100).to_i,(f[2] || 100).to_i)
end
end
end
class Game_Battler < Game_BattlerBase
alias old_add_new_state add_new_state
def add_new_state(state_id)
old_add_new_state(state_id)
$data_states[state_id].note =~ /\<SE=(.+?)\>/
if $1 != nil
f = $1.split(/\*/)
Audio.se_play('Audio/SE/' + f[0],(f[1] || 100).to_i,(f[2] || 100).to_i)
end
end
end