class Game_Battler < Game_BattlerBase
def remove_state(state_id)
if state?(state_id)
revive if state_id == death_state_id
erase_state(state_id)
refresh
@result.removed_states.push(state_id).uniq!
$game_troop.screen.pictures[图片ID].erase if state.id == 状态A的ID
end
end
end