/*:
* @target MZ
* @author sun
* @plugindesc 地图目的地光标
* @help
* 好像没啥好说的
*
* @param Img
* @text 资源
* @type file
* @require 1
* @dir img/system
* @desc 序列帧图像素材
* @default cursor
*
* @param Number Of Frames
* @text 图片帧数
* @type number
* @min 0
* @default 4
* @desc 所用的序列帧动画图像的帧数
*
* @param Animation Speed
* @text 动画速度
* @type number
* @min 0
* @default 6
* @desc 序列帧动画间隔多少帧播放下一帧
*/
var Imported = Imported || {};
Imported.sun_MapCursor = true;
(() => {
const sun_MapCursor = {};
sun_MapCursor.parameters = PluginManager.parameters("sun_MapCursor");
sun_MapCursor.fileName = String(sun_MapCursor.parameters["Img"]);
sun_MapCursor.framesNum = Number(sun_MapCursor.parameters["Number Of Frames"] || 0);
sun_MapCursor.speed = Number(sun_MapCursor.parameters["Animation Speed"] || 0);
Sprite_Destination.prototype.initialize = function () {
Sprite.prototype.initialize.call(this);
this.createBitmap();
this._frameCount = 0;
this._index = 0;
}
Sprite_Destination.prototype.createBitmap = function () {
const { fileName } = sun_MapCursor;
this.bitmap = ImageManager.loadSystem(fileName);
this.anchor.x = 0.5;
this.anchor.y = 0.5;
}
Sprite_Destination.prototype.updateAnimation = function () {
const { framesNum, speed } = sun_MapCursor;
const bitmap = this.bitmap;
const index = Math.floor(this._frameCount / speed) % framesNum;
const w = bitmap.width / framesNum;
const h = bitmap.height;
const x = w * index;
const y = 0;
this.setFrame(x, y, w, h);
this._frameCount++;
}
})()