<whole action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
motion standby: user
wait for movement
face user: target
</whole action>
<target action>
motion attack: user
wait: 20
attack animation: target
wait for animation
HP -variable 5: target, show
action effect
wait: 30
</target action>
其中HP -variable 5%: target, show 这条是额外扣除5号变量的数值,把数值带入武器攻击力的15%,不知道能不能达到你要的效果