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SP_MultiMoveCost.zip
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Mr.springdream 发表于 2026-5-19 17:47
谢谢老师的插件
不过,老师我想问下,还有办法能让玩家决策后消耗的资源可视化吗?
Sprite_Gauge.prototype.currentValue = function() { if (this._battler) { switch (this._statusType) { case "hp": return this._battler.hp; case "mp": return this._battler.remainingMp? this._battler.remainingMp() : this._battler.mp; case "tp": return this._battler.remainingTp? this._battler.remainingTp() : this._battler.tp; case "time": return this._battler.tpbChargeTime(); } } return NaN; };
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