def choose_scene #和你自己定义的必须一致
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 停止 BGM
Audio.bgm_stop
# 重置测量游戏时间用的画面计数器
Graphics.frame_count = 0
# 生成各种游戏对像
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 设置初期同伴位置
$game_party.setup_starting_members
# 设置初期位置的地图
$game_map.setup(2) #这个是要自定的,地图编号
# 主角向初期位置移动
$game_player.moveto(9,10)#初始xy坐标也要自定
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
end
以下引用终极菜菜于2007-7-6 21:31:43的发言:
差不多明白了
可是我自己定义了
测试时老是提示不明确
这么样的:
undefined local variable or method command_zhizuoqun' for #,Scene_Title:Ox1420fd8>
呃,对不起精灵
可以举个例子么....(不要打我)
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