以下引用永劫的咎人于2007-7-11 14:08:59的发言:
事件中可以使用的“变量”只是一个数字而已。
#--------------------------------------------------------------------------
# 人物年龄 (自定义)
#--------------------------------------------------------------------------
CHARA_AGE = ["17","23","15","18","16","17","19","","","","","",""]
第一个17,试试改成这样。
#--------------------------------------------------------------------------
# 人物年龄 (自定义)
#--------------------------------------------------------------------------
CHARA_AGE = ["#{$game_variables[12]}","23","15","18","16","17","19","","","","","",""]
以下引用永劫的咎人于2007-7-11 14:26:58的发言:
在事件中给12号变量定义一个数值哦
以下引用永劫的咎人于2007-7-11 14:38:56的发言:
啊啊啊,忘记变量本来就是数值了……
#--------------------------------------------------------------------------
# 人物年龄 (自定义)
#--------------------------------------------------------------------------
CHARA_AGE = [$game_variables[12],"23","15","18","16","17","19","","","","","",""]
看看这样可以么
以下引用永劫的咎人于2007-7-11 15:15:19的发言:
这个脚本真是有点太邪恶了
一开始就不在任何模块内定义数组,无法游戏中直接修改。(不刷新)
那就已邪恶制邪恶好了
def refresh的地方
CHARA_AGE[0] = $game_varianles[12].to_s
让数组第一个值强制读取变量……
搞定
[本贴由作者于 2007-7-11 15:19:57 最后编辑]
以下引用永劫的咎人于2007-7-11 14:08:59的发言:
#--------------------------------------------------------------------------
# 人物年龄 (自定义)
#--------------------------------------------------------------------------
CHARA_AGE = ["17","23","15","18","16","17","19","","","","","",""]
第一个17,试试改成这样。
#--------------------------------------------------------------------------
# 人物年龄 (自定义)
#--------------------------------------------------------------------------
CHARA_AGE = ["#{$game_variables[12]}","23","15","18","16","17","19","","","","","",""]
[本贴由作者于 2007-7-11 14:12:29 最后编辑]
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