Project1

标题: 怎么顯示獲得物品! [打印本页]

作者: 一块年糕    时间: 2007-7-14 03:53
提示: 作者被禁止或删除 内容自动屏蔽
作者: 一块年糕    时间: 2007-7-14 03:53
提示: 作者被禁止或删除 内容自动屏蔽
作者: 思妍    时间: 2007-7-14 04:24

http://rpg.blue/web/htm/news176.htm

作者:柳柳

#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================

# 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。

# 开关定义:

$不显示金钱窗口 = 41

$不显示物品窗口 = 42

$不显示武器窗口 = 43

$不显示防具窗口 = 44

# 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示

# ————————————————————————————————————

class Interpreter  
  #--------------------------------------------------------------------------
  # ● 增减金钱
  #--------------------------------------------------------------------------
  def command_125
    value = operate_value(@parameters[0], @parameters[1], @parameters[2])
    $game_party.gain_gold(value)
    if $game_switches[$不显示金钱窗口]==false
      carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"006-System06",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"005-System05",80,100)
      end   
      carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
      carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
      carol3_66RPG.opacity = 160
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 30
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减物品
  #--------------------------------------------------------------------------
  def command_126
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_item(@parameters[0], value)
    if $game_switches[$不显示物品窗口]==false
      carol3_66RPG_item = $data_items[@parameters[0]]
      carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"006-System06",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"005-System05",80,100)
      end
      carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
      carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
      carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
      carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
      carol3_66RPG.opacity = 160
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 30
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减武器
  #--------------------------------------------------------------------------
  def command_127
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_weapon(@parameters[0], value)
    if $game_switches[$不显示武器窗口]==false
      carol3_66RPG_item = $data_weapons[@parameters[0]]
      carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"006-System06",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"005-System05",80,100)
      end
      carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
      carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
      carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
      carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
      carol3_66RPG.opacity = 160
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 30
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减防具
  #--------------------------------------------------------------------------
  def command_128
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_armor(@parameters[0], value)
    if $game_switches[$不显示防具窗口]==false
      carol3_66RPG_item = $data_armors[@parameters[0]]
      carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"006-System06",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"005-System05",80,100)
      end
      carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
      carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
      carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
      carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
      carol3_66RPG.opacity = 160
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 30
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
end



#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
[LINE]1,#dddddd[/LINE]系统信息:本贴由版主幻の飞鱼认可为正确答案,66RPG感谢您的热情解答~
作者: 真·ZERO    时间: 2007-7-14 04:25
http://rpg.blue/web/htm/news176.htm




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