class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(0, 320, 640, 160)
self.contents = Bitmap.new(width - 32, height - 32)
self.z = 50
@level_up_flags = [false, false, false, false]
refresh
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
super
end
#--------------------------------------------------------------------------
# ● 设置升级标志
# actor_index : 角色索引
#--------------------------------------------------------------------------
def level_up(actor_index)
@level_up_flags[actor_index] = true
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
self.z = 100
actor = $game_party.actors
actor_x = i * 160 + 4
draw_actor_name(actor, actor_x, 0)
draw_actor_hp(actor, actor_x, 32, 120)
draw_actor_sp(actor, actor_x, 64, 120)
if @level_up_flags
self.contents.font.color = normal_color
self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
else
draw_actor_state(actor, actor_x, 96)
end
end
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
super
# 主界面的不透明度下降
if $game_temp.battle_main_phase
self.contents_opacity -= 4 if self.contents_opacity > 191
else
self.contents_opacity += 4 if self.contents_opacity < 255
end
end
end
以下引用闪电于2007-7-18 9:20:57的发言:
想过去黑暗应该是用更改画面色调实现的,如果是更改画面色调,不可能把菜单遮住的
我这里没装RM看不了工程
[本贴由作者于 2007-7-18 9:25:17 最后编辑]
以下引用龙剑之韵于2007-7-18 20:53:37的发言:
以下引用精灵使者于2007-7-18 8:44:06的发言:
恩恩。可能是我以前解决的时候的遗留问题。让我再来看看……
嗯,精灵大大记性还不错吗,你的修改版我看过了,主要问题是解决了,但是有一个小缺陷,希望你能好人做到底,帮我这个脚本盲完成这个脚本~~~wulala~~
具体的问题是,战斗的时候战斗菜单(那个显示战斗、特技等的窗口)将主角的头给遮住了半个,感觉好奇怪的,具体怎么修改???就请精灵大大多多费心了啊~~~~拜托了~~
可能很简单,但是目前的我还不太会,我不敢乱改,怕越改越坏~~~~
s2 = $data_system.words.skill
s3 = $data_system.words.guard
s4 = $data_system.words.item
@actor_command_window = Window_Command.new(160, [s1, s2, s3, s4])
@actor_command_window.y = 160
@actor_command_window.z = 50
@actor_command_window.back_opacity = 160
@actor_command_window.active = false
@actor_command_window.visible = false
# 生成其它窗口
@party_command_window = Window_PartyCommand.new
@help_window = Window_Help.new
@help_window.back_opacity = 160
@help_window.visible = false
@status_win
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