Project1
标题:
游戏中改某类字体颜色
[打印本页]
作者:
冰鸷殛霰
时间:
2007-7-26 23:31
标题:
游戏中改某类字体颜色
这是显示变量的脚本
#==========================================================================
# 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
#==========================================================================
VAR_SWITCH = 1 # 26号开关打开此脚本才工作,关闭则停止运算,并且透明
VAR_REFRESH_SWITCH = 27 # 27号开关控制强制刷新,使用时机:1、把窗口由透明变为不透明(包括第一次使用时),2、游戏中用脚本更改了$var
$var = []
#==============================================================================
# ■ Window_XY
#------------------------------------------------------------------------------
# 显示坐标的窗口。
#==============================================================================
class Window_Var < Window_Base#注意前面那个window_xy是文件名
#--------------------------------------------------------------------------
# ● 初始化窗口
#--------------------------------------------------------------------------
def initialize
super(-16, -16, 640+32, 480+32)#最后面那个数字是宽要显示多个需要改大,前面一个是长~
self.contents = Bitmap.new(width - 32, height - 32)
self.back_opacity = 255 # 这个是背景透明
self.opacity = 255 # 这个是边框和背景都透明
self.contents_opacity = 255 # 这个是内容透明
self.visible = false
self.z=9999
if $game_switches[55] == true
self.contents.font.color = zhuangtai_color
end
if $game_switches[54] == true
self.contents.font.color = normal_color
end
@var = $var
@var_a = []
for var_draw in $var
@var_a[var_draw[0]] = $game_variables[var_draw[0]]
end
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
if $game_switches[VAR_SWITCH]
@var = $var # 记录现在变量数组结构
self.contents.clear # 清除以前的东西
for var_draw in @var
@var_a[var_draw[0]] = $game_variables[var_draw[0]] # 记录现在的游戏变量
self.contents.draw_text(var_draw[1],var_draw[2],640,32,@var_a[var_draw[0]].to_s)
end
end
end
#--------------------------------------------------------------------------
# ● 判断文字刷新。节约内存用
#--------------------------------------------------------------------------
def judge
for var_draw in $var
if @var_a[var_draw[0]] != $game_variables[var_draw[0]] #如果现在记录的变量和游戏变量不同,刷新
return true
end
end
if $game_switches[VAR_REFRESH_SWITCH] # 强制刷新的时候,刷新
$game_switches[VAR_REFRESH_SWITCH] = false
return true
end
return false
end
end
class Scene_Map
alias xy_66rpg_main main
def main
@var_window = Window_Var.new
@var_window.opacity = 0
xy_66rpg_main
@var_window.dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
alias var_66rpg_update update
def update
var_66rpg_update
if $game_switches[55] == true
$var = [[202,85,13],[203,85,32],[204,85,50],[205,85,68],[206,85,86],[207,85,104],[208,85,122],[211,85,140],[210,85,158]] #所有需要显示在地图并且刷新的变量,可在游戏中用脚本更改。格式:[变量编号,x坐标,y坐标]
end
if $game_switches[54] == true
$var = [[202,188,440],[203,218,440],[204,275,440],[205,304,440],[206,384,440],[207,39,448],[209,503,358],[227,540,358],[228,575,358],[229,610,358],[230,503,392],[231,540,392],[232,575,392],[233,610,392]] #所有需要显示在地图并且刷新的变量,可在游戏中用脚本更改。格式:[变量编号,x坐标,y坐标]
end
if $game_switches[55] == true
$game_variables[202] = $game_actors[1].atk
$game_variables[203] = $game_actors[1].pdef
$game_variables[204] = $game_actors[1].int
$game_variables[205] = $game_actors[1].mdef
$game_variables[206] = $game_actors[1].maxsp
$game_variables[207] = $game_actors[1].exp
$game_variables[208] = $game_actors[1].dex
$game_variables[211] = 100
$game_variables[210] = $game_variables[1]
end
if $game_switches[54] == true
$game_variables[202] = $game_actors[1].hp
$game_variables[203] = $game_actors[1].maxhp
$game_variables[204] = $game_actors[1].sp
$game_variables[205] = $game_actors[1].maxsp
$game_variables[206] = $game_actors[1].exp
$game_variables[207] = $game_actors[1].level
end
if $game_switches[VAR_SWITCH]
@var_window.visible = true
@var_window.refresh if @var_window.judge
else
@var_window.visible = false
end
end
end
#==========================================================================
# 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
#==========================================================================
复制代码
可见33行起
在改字体颜色了.
但是这里是不刷新的。
只会在开某个窗口后关闭
它才刷新.
如果我把
if $game_switches[55] == true
self.contents.font.color = zhuangtai_color
end
if $game_switches[54] == true
self.contents.font.color = normal_color
end
句拿到update中
又会出现self的错误.
杂弄?
[LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
冰鸷殛霰
时间:
2007-7-26 23:31
标题:
游戏中改某类字体颜色
这是显示变量的脚本
#==========================================================================
# 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
#==========================================================================
VAR_SWITCH = 1 # 26号开关打开此脚本才工作,关闭则停止运算,并且透明
VAR_REFRESH_SWITCH = 27 # 27号开关控制强制刷新,使用时机:1、把窗口由透明变为不透明(包括第一次使用时),2、游戏中用脚本更改了$var
$var = []
#==============================================================================
# ■ Window_XY
#------------------------------------------------------------------------------
# 显示坐标的窗口。
#==============================================================================
class Window_Var < Window_Base#注意前面那个window_xy是文件名
#--------------------------------------------------------------------------
# ● 初始化窗口
#--------------------------------------------------------------------------
def initialize
super(-16, -16, 640+32, 480+32)#最后面那个数字是宽要显示多个需要改大,前面一个是长~
self.contents = Bitmap.new(width - 32, height - 32)
self.back_opacity = 255 # 这个是背景透明
self.opacity = 255 # 这个是边框和背景都透明
self.contents_opacity = 255 # 这个是内容透明
self.visible = false
self.z=9999
if $game_switches[55] == true
self.contents.font.color = zhuangtai_color
end
if $game_switches[54] == true
self.contents.font.color = normal_color
end
@var = $var
@var_a = []
for var_draw in $var
@var_a[var_draw[0]] = $game_variables[var_draw[0]]
end
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
if $game_switches[VAR_SWITCH]
@var = $var # 记录现在变量数组结构
self.contents.clear # 清除以前的东西
for var_draw in @var
@var_a[var_draw[0]] = $game_variables[var_draw[0]] # 记录现在的游戏变量
self.contents.draw_text(var_draw[1],var_draw[2],640,32,@var_a[var_draw[0]].to_s)
end
end
end
#--------------------------------------------------------------------------
# ● 判断文字刷新。节约内存用
#--------------------------------------------------------------------------
def judge
for var_draw in $var
if @var_a[var_draw[0]] != $game_variables[var_draw[0]] #如果现在记录的变量和游戏变量不同,刷新
return true
end
end
if $game_switches[VAR_REFRESH_SWITCH] # 强制刷新的时候,刷新
$game_switches[VAR_REFRESH_SWITCH] = false
return true
end
return false
end
end
class Scene_Map
alias xy_66rpg_main main
def main
@var_window = Window_Var.new
@var_window.opacity = 0
xy_66rpg_main
@var_window.dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
alias var_66rpg_update update
def update
var_66rpg_update
if $game_switches[55] == true
$var = [[202,85,13],[203,85,32],[204,85,50],[205,85,68],[206,85,86],[207,85,104],[208,85,122],[211,85,140],[210,85,158]] #所有需要显示在地图并且刷新的变量,可在游戏中用脚本更改。格式:[变量编号,x坐标,y坐标]
end
if $game_switches[54] == true
$var = [[202,188,440],[203,218,440],[204,275,440],[205,304,440],[206,384,440],[207,39,448],[209,503,358],[227,540,358],[228,575,358],[229,610,358],[230,503,392],[231,540,392],[232,575,392],[233,610,392]] #所有需要显示在地图并且刷新的变量,可在游戏中用脚本更改。格式:[变量编号,x坐标,y坐标]
end
if $game_switches[55] == true
$game_variables[202] = $game_actors[1].atk
$game_variables[203] = $game_actors[1].pdef
$game_variables[204] = $game_actors[1].int
$game_variables[205] = $game_actors[1].mdef
$game_variables[206] = $game_actors[1].maxsp
$game_variables[207] = $game_actors[1].exp
$game_variables[208] = $game_actors[1].dex
$game_variables[211] = 100
$game_variables[210] = $game_variables[1]
end
if $game_switches[54] == true
$game_variables[202] = $game_actors[1].hp
$game_variables[203] = $game_actors[1].maxhp
$game_variables[204] = $game_actors[1].sp
$game_variables[205] = $game_actors[1].maxsp
$game_variables[206] = $game_actors[1].exp
$game_variables[207] = $game_actors[1].level
end
if $game_switches[VAR_SWITCH]
@var_window.visible = true
@var_window.refresh if @var_window.judge
else
@var_window.visible = false
end
end
end
#==========================================================================
# 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
#==========================================================================
复制代码
可见33行起
在改字体颜色了.
但是这里是不刷新的。
只会在开某个窗口后关闭
它才刷新.
如果我把
if $game_switches[55] == true
self.contents.font.color = zhuangtai_color
end
if $game_switches[54] == true
self.contents.font.color = normal_color
end
句拿到update中
又会出现self的错误.
杂弄?
[LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
K’
时间:
2007-7-26 23:52
放到 refresh 试试。 [LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
冰鸷殛霰
时间:
2007-7-27 00:01
谢了.
不过我已经把颜色的数字该成了变量..
居然行通了
.
但是还是采用你的方法咯..
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