Project1
标题:
物品窗口显示物品问题
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作者:
冰鸷殛霰
时间:
2007-7-30 16:09
标题:
物品窗口显示物品问题
物品窗口显示物品加大.
一行我改成5个
既@column_max = 5
窗体大小为
super(0, 64-64, 180, 416+64)
问题来了...
#--------------------------------------------------------------------------
# ● 描绘项目
# index : 项目编号
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
case item
when RPG::Item
number = $game_party.item_number(item.id)
when RPG::Weapon
number = $game_party.weapon_number(item.id)
when RPG::Armor
number = $game_party.armor_number(item.id)
end
if item.is_a?(RPG::Item) and
$game_party.item_can_use?(item.id)
self.contents.font.color = normal_color
else
self.contents.font.color = disabled_color
end
x = 4 + index * 32
y = index / 2 * 32
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(item.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 1, y+5, 24, 32, number.to_s, 2)
end
这是显示图片和数量的地方,
怎么才能对准
我这是对错了的
光标也要对准哦
作者:
冰鸷殛霰
时间:
2007-7-30 16:09
标题:
物品窗口显示物品问题
物品窗口显示物品加大.
一行我改成5个
既@column_max = 5
窗体大小为
super(0, 64-64, 180, 416+64)
问题来了...
#--------------------------------------------------------------------------
# ● 描绘项目
# index : 项目编号
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
case item
when RPG::Item
number = $game_party.item_number(item.id)
when RPG::Weapon
number = $game_party.weapon_number(item.id)
when RPG::Armor
number = $game_party.armor_number(item.id)
end
if item.is_a?(RPG::Item) and
$game_party.item_can_use?(item.id)
self.contents.font.color = normal_color
else
self.contents.font.color = disabled_color
end
x = 4 + index * 32
y = index / 2 * 32
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(item.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 1, y+5, 24, 32, number.to_s, 2)
end
这是显示图片和数量的地方,
怎么才能对准
我这是对错了的
光标也要对准哦
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