以下引用索尔迦·蓝于2007-7-30 11:39:45的发言:
window_base里面加一个
def draw_actor_battlegraphic(actor, x, y)
bitmap = RPG::Cache.battler(actor.battler_name, actor.battler_hue)
self.contents.blt(x, y, bitmap, Rect.new(0, 0, bitmap.width, bitmap.height))
end
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