#--------------------------------------------------------------------------
# ● 增加步数
#--------------------------------------------------------------------------
def increase_steps
super
# 不是强制移动路线的场合
unless @move_route_forcing
# 增加步数
$game_party.increase_steps
for actor in $game_party.actors
#增加 hp,sp
if actor.hp <= actor.maxhp
actor.hp += 1
end
if actor.sp <= actor.maxsp
actor.sp += 1
end
end
# 步数是偶数的情况下
if $game_party.steps % 2 == 0
# 检查连续伤害
$game_party.check_map_slip_damage
end
end
end
以下引用上官展玉于2007-8-4 21:16:25的发言:
啊。。。。。。那么除了移动加血。能不能按时间加血呢?
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