Project1
标题:
游戏菜单窗口
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作者:
败笔
时间:
2007-8-2 01:53
标题:
游戏菜单窗口
我使用的是轩辕的美化菜单系统:以下发一段脚本(经过大量修改.)求各位高手们帮小弟再修改下,修改成当选择了某角色后才显示角色的头像和HP,SP,要没选择那就隐藏或透明掉.
脚本:
#==============================================================================
# ■ Window_MenuStatus
#------------------------------------------------------------------------------
# 显示菜单画面和同伴状态的窗口。
#==============================================================================
class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# ● 初始化目标
#--------------------------------------------------------------------------
def initialize
super(0, 0, 160, 352)#(0, 0, 160, 352)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
self.active = false
self.index = -2
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 30#64
y = 0#i * 160#80
actor = $game_party.actors[i]
bitmap = Bitmap.new("Graphics/System/menu/headp/" + actor.name + ".png")
#头像大小
src_rect = Rect.new(0, 0, 500, 500)#(0, 0, 42, 66)
self.contents.blt(x - 30, y + 10, bitmap, src_rect)#(x - 64, y + 10, bitmap, src_rect)
self.draw_actor_state(actor, x - 60, y + 34 + 17)#(actor, x - 60, y + 34 + 17)
# 我全写成散的! =。=
self.contents.font.color = normal_color
self.contents.font.size = 20#字体大小
#角色名坐标
self.contents.draw_text(x - 130, y, 120, 300, actor.name)#(x - 30, y, 120, 32, actor.name)
self.contents.font.color = system_color
self.contents.font.color = normal_color
self.contents.font.size = 18#16字体大小
self.contents.font.color = system_color
#HP坐标
self.contents.draw_text(x - 30, y + 535 + 17 , 32, 32, $data_system.words.hp)#(x - 30, y + 17 + 17, 32, 32, $data_system.words.hp)
self.contents.font.color = actor.hp == 0 ? knockout_color :
actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 6, y + 135 + 17 +13, 32, 32, actor.hp.to_s, 2)#(x - 6, y + 17 + 17, 32, 32, actor.hp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(x - 0 + 40, y + 135 + 17 +13, 12, 32, "/", 1)#(x - 26 + 48, y + 17 + 17, 12, 32, "/", 1)
self.contents.draw_text(x + 0 + 56, y + 135 + 17 +13, 32, 32, actor.maxhp.to_s)
self.contents.font.color = system_color
#SP坐标
self.contents.draw_text(x - 30, y + 550 +17, 32, 32, $data_system.words.sp)#(x - 30, y + 34 +17, 32, 32, $data_system.words.sp)
self.contents.font.color = actor.sp == 0 ? knockout_color :
actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 6, y + 150 + 17 +13, 32, 32, actor.sp.to_s, 2)#(x - 6, y + 34 + 17, 32, 32, actor.sp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(x - 6 + 48, y + 150 + 17 +13, 12, 32, "/", 1)#(x - 26 + 48, y + 34 + 17, 12, 32, "/", 1)
self.contents.draw_text(x + 2 + 56, y + 150 + 17 +13, 32, 32, actor.maxsp.to_s)#(x - 24 + 56, y + 34 + 17, 32, 32, actor.maxsp.to_s)
end
end
#--------------------------------------------------------------------------
# ● 刷新光标矩形
#--------------------------------------------------------------------------
def update_cursor_rect
if @index <= -2
self.cursor_rect.empty
elsif @index == -1
self.cursor_rect.set(50, 0, self.width - 32, @item_max * 80)#(0, 0, self.width - 32, @item_max * 80)
else
self.cursor_rect.set(0, 0, 0, 0)#(0, @index * 80, self.width - 32, 80)
end
end
end
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作者:
败笔
时间:
2007-8-2 01:53
标题:
游戏菜单窗口
我使用的是轩辕的美化菜单系统:以下发一段脚本(经过大量修改.)求各位高手们帮小弟再修改下,修改成当选择了某角色后才显示角色的头像和HP,SP,要没选择那就隐藏或透明掉.
脚本:
#==============================================================================
# ■ Window_MenuStatus
#------------------------------------------------------------------------------
# 显示菜单画面和同伴状态的窗口。
#==============================================================================
class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# ● 初始化目标
#--------------------------------------------------------------------------
def initialize
super(0, 0, 160, 352)#(0, 0, 160, 352)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
self.active = false
self.index = -2
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 30#64
y = 0#i * 160#80
actor = $game_party.actors[i]
bitmap = Bitmap.new("Graphics/System/menu/headp/" + actor.name + ".png")
#头像大小
src_rect = Rect.new(0, 0, 500, 500)#(0, 0, 42, 66)
self.contents.blt(x - 30, y + 10, bitmap, src_rect)#(x - 64, y + 10, bitmap, src_rect)
self.draw_actor_state(actor, x - 60, y + 34 + 17)#(actor, x - 60, y + 34 + 17)
# 我全写成散的! =。=
self.contents.font.color = normal_color
self.contents.font.size = 20#字体大小
#角色名坐标
self.contents.draw_text(x - 130, y, 120, 300, actor.name)#(x - 30, y, 120, 32, actor.name)
self.contents.font.color = system_color
self.contents.font.color = normal_color
self.contents.font.size = 18#16字体大小
self.contents.font.color = system_color
#HP坐标
self.contents.draw_text(x - 30, y + 535 + 17 , 32, 32, $data_system.words.hp)#(x - 30, y + 17 + 17, 32, 32, $data_system.words.hp)
self.contents.font.color = actor.hp == 0 ? knockout_color :
actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 6, y + 135 + 17 +13, 32, 32, actor.hp.to_s, 2)#(x - 6, y + 17 + 17, 32, 32, actor.hp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(x - 0 + 40, y + 135 + 17 +13, 12, 32, "/", 1)#(x - 26 + 48, y + 17 + 17, 12, 32, "/", 1)
self.contents.draw_text(x + 0 + 56, y + 135 + 17 +13, 32, 32, actor.maxhp.to_s)
self.contents.font.color = system_color
#SP坐标
self.contents.draw_text(x - 30, y + 550 +17, 32, 32, $data_system.words.sp)#(x - 30, y + 34 +17, 32, 32, $data_system.words.sp)
self.contents.font.color = actor.sp == 0 ? knockout_color :
actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 6, y + 150 + 17 +13, 32, 32, actor.sp.to_s, 2)#(x - 6, y + 34 + 17, 32, 32, actor.sp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(x - 6 + 48, y + 150 + 17 +13, 12, 32, "/", 1)#(x - 26 + 48, y + 34 + 17, 12, 32, "/", 1)
self.contents.draw_text(x + 2 + 56, y + 150 + 17 +13, 32, 32, actor.maxsp.to_s)#(x - 24 + 56, y + 34 + 17, 32, 32, actor.maxsp.to_s)
end
end
#--------------------------------------------------------------------------
# ● 刷新光标矩形
#--------------------------------------------------------------------------
def update_cursor_rect
if @index <= -2
self.cursor_rect.empty
elsif @index == -1
self.cursor_rect.set(50, 0, self.width - 32, @item_max * 80)#(0, 0, self.width - 32, @item_max * 80)
else
self.cursor_rect.set(0, 0, 0, 0)#(0, @index * 80, self.width - 32, 80)
end
end
end
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