#--------------------------------------------------------------------------
# ● 应用连续伤害效果
#--------------------------------------------------------------------------
def slip_damage_effect
# 设置伤害
self.damage = self.maxhp / 10
# 分散
if self.damage.abs > 0
amp = [self.damage.abs * 15 / 100, 1].max
self.damage += rand(amp+1) + rand(amp+1) - amp
end
# HP 的伤害减法运算
self.hp -= self.damage
# 过程结束
return true
end
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