Project1
标题:
求助!!! 双远景脚本怎么出错啊!那位帮下!!!
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作者:
永恒de爱
时间:
2007-8-8 15:17
提示:
作者被禁止或删除 内容自动屏蔽
作者:
永恒de爱
时间:
2007-8-8 15:17
提示:
作者被禁止或删除 内容自动屏蔽
作者:
光£郎
时间:
2007-8-8 16:28
使用远景的时候文件命名对了吗?
第2远景是_h要带的哦
作者:
纯子
时间:
2007-8-24 16:57
自己写了个,你拿去用吧,第二张远景图命名后面加_2即可
我本来也想用远景脚本,问题是没有好的素材就放弃了
class Spriteset_Map
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
# Make viewports
@viewport1 = Viewport.new(0, 0, 640, 480)
@viewport2 = Viewport.new(0, 0, 640, 480)
@viewport3 = Viewport.new(0, 0, 640, 480)
@viewport2.z = 200
@viewport3.z = 1
# Make tilemap
@tilemap = Tilemap.new(@viewport1)
@tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
for i in 0..6
autotile_name = $game_map.autotile_names[i]
@tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
end
@tilemap.map_data = $game_map.data
@tilemap.priorities = $game_map.priorities
# Make panorama plane
@panorama = Plane.new(@viewport1)
@panorama.z = -1000
@panorama2 = Plane.new(@viewport1)
@panorama2.z = 3000
# Make fog plane
@fog = Plane.new(@viewport1)
@fog.z = 3000
# Make character sprites
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
@character_sprites.push(sprite)
end
# @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
for i in 0...$game_players.players.size
#If player exists in party
@character_sprites.push(Sprite_Character.new(@viewport1, $game_players[i]))
end
# Make weather
@weather = RPG::Weather.new(@viewport1)
# Make picture sprites
@picture_sprites = []
for i in 1..1
@picture_sprites.push(Sprite_Picture.new(@viewport3,
$game_screen.pictures[i]))
end
for i in 2..50
@picture_sprites.push(Sprite_Picture.new(@viewport2,
$game_screen.pictures[i]))
end
# Make timer sprite
@timer_sprite = Sprite_Timer.new
# Frame update
update
end
#--------------------------------------------------------------------------
# * Dispose
#--------------------------------------------------------------------------
def dispose(keepdata=true)
# Dispose of tilemap
@tilemap.tileset.dispose
for i in 0..6
@tilemap.autotiles[i].dispose
end
@tilemap.dispose
# Dispose of panorama plane
@panorama.dispose
@panorama2.dispose
# Dispose of fog plane
@fog.dispose
# Dispose of character sprites
for sprite in @character_sprites
sprite.dispose_shots(keepdata)
sprite.dispose
end
# for i in 0...@character_sprites.size
# @character_sprites[i].dispose
# end
# Dispose of weather
@weather.dispose
# Dispose of picture sprites
for sprite in @picture_sprites
sprite.dispose
end
# Dispose of timer sprite
@timer_sprite.dispose
# Dispose of viewports
@viewport1.dispose
@viewport2.dispose
@viewport3.dispose
end
#--------------------------------------------------------------------------
def event_in_range(char)
if char.monster==false
x = ($game_map.display_x / 128) + 10
y = ($game_map.display_y / 128) + 8
dx = (x - char.x).abs
if dx >= 20
return false
end
dy = (y - char.y).abs
if dy >= 20
return false
end
end
return true
end
#--------------------------------------------------------------------------
def monster_in_range(char)
if char.monster
x = ($game_map.display_x / 128) + 10
y = ($game_map.display_y / 128) + 8
dx = (x - char.x).abs
if dx >= 20
return false
end
dy = (y - char.y).abs
if dy >= 20
return false
end
end
return true
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If panorama is different from current one
if @panorama_name != $game_map.panorama_name or
@panorama_hue != $game_map.panorama_hue
@panorama_name = $game_map.panorama_name
@panorama_hue = $game_map.panorama_hue
if @panorama.bitmap != nil
@panorama.bitmap.dispose
@panorama.bitmap = nil
end
if @panorama_name != ""
@panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
end
Graphics.frame_reset
end
if @panorama2_name != $game_map.panorama_name or
@panorama2_hue != $game_map.panorama_hue
@panorama2_name = $game_map.panorama_name
@panorama2_hue = $game_map.panorama_hue
if @panorama2.bitmap != nil
@panorama2.bitmap.dispose
@panorama2.bitmap = nil
end
if @panorama2_name != ""
@panorama2.bitmap = RPG::Cache.panorama(@panorama_name+"_2", @panorama_hue)
end
Graphics.frame_reset
end
# If fog is different than current fog
if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
@fog_name = $game_map.fog_name
@fog_hue = $game_map.fog_hue
if @fog.bitmap != nil
@fog.bitmap.dispose
@fog.bitmap = nil
end
if @fog_name != ""
@fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
end
Graphics.frame_reset
end
# Update tilemap
@tilemap.ox = $game_map.display_x / 4
@tilemap.oy = $game_map.display_y / 4
@tilemap.update
# Update panorama plane
@panorama.ox = $game_map.display_x / 4
@panorama.oy = $game_map.display_y / 4
@panorama2.ox = $game_map.display_x / 4
@panorama2.oy = $game_map.display_y / 4
# Update fog plane
@fog.zoom_x = $game_map.fog_zoom / 100.0
@fog.zoom_y = $game_map.fog_zoom / 100.0
@fog.opacity = $game_map.fog_opacity
@fog.blend_type = $game_map.fog_blend_type
@fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
@fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
@fog.tone = $game_map.fog_tone
# Update character sprites
for sprite in @character_sprites
#if event_in_range(sprite.character)
sprite.update
#end
end
# Update weather graphic
@weather.type = $game_screen.weather_type
@weather.max = $game_screen.weather_max
@weather.ox = $game_map.display_x / 4
@weather.oy = $game_map.display_y / 4
@weather.update
# Update picture sprites
for sprite in @picture_sprites
sprite.update
end
# Update timer sprite
@timer_sprite.update
# Set screen color tone and shake position
@viewport1.tone = $game_screen.tone
@viewport1.ox = $game_screen.shake
# Set screen flash color
@viewport3.color = $game_screen.flash_color
# Update viewports
@viewport1.update
@viewport3.update
end
end
复制代码
作者:
永恒de爱
时间:
2007-8-24 22:35
提示:
作者被禁止或删除 内容自动屏蔽
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