class Scene_Map
alias xy_66rpg_main main
def main
@var_window1 = Window_Var.new
@var_window1.opacity = 0
xy_66rpg_main
@var_window1.dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
alias var_66rpg_update update
def update
var_66rpg_update
if $game_switches[VAR_SWITCH]
@var_window1.visible = true
@var_window1.refresh if @var_window1.judge
else
@var_window1.visible = false
end
end
end
以下引用小湖于2007-8-12 13:53:23的发言:
其实可以不用显示金钱
因为变量也可以带入金钱~
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