以下引用索尔迦·蓝于2007-8-24 12:59:49的发言:
SceneBattle1
# 执行过渡(46行)
上面加入
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.picture("战斗界面" + $game_party.actors.size.to_s)
然后
# 释放窗口(72行)
下面加入
@sprite.bitmap.dispose
@sprite.dispose
| 欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |