if @battler.damage == nil and @battler.dead?
if @battler.is_a?(Game_Enemy)
$game_system.se_play($data_system.enemy_collapse_se)
collapse
else
$game_system.se_play($data_system.actor_collapse_se)
collapse
$scene = Scene_Gameover.new
end
@battler_visible = false
end
end
以下引用索尔迦·蓝于2007-8-24 10:06:34的发言:
SceneBattle的第105行
if $game_party.all_dead? or $game_party.actors.size == 0
变成
if $game_party.all_dead? or $game_party.actors.size == 0 or $game_party.actors[0].hp == 0
这样当队伍中第一个人死亡(HP为0),就gameover。
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