Project1
标题:
有事請教
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作者:
xjunx
时间:
2007-12-15 21:53
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作者:
xjunx
时间:
2007-12-15 21:53
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作者:
花の终章
时间:
2007-12-15 21:59
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作者:
雪风
时间:
2007-12-15 22:09
使用自带字体脚本
http://rpg.blue/web/htm/news650.htm
这个应该能解决
作者:
cheyenne
时间:
2007-12-15 22:46
VX可以带字体的说……大爱
或者你让他们安装一下你用的字体……
他们看不懂简体的话就你装一个他们用的字体把游戏里的文字再……咳咳……一遍……
作者:
【輕鬆團】陳
时间:
2007-12-16 00:40
用脚本转换吧。
不过貌似特麻烦。
得一个个简体对过来的说。
#==============================================================================
# ■ 火星语 BY:美兽 2007.5.6
#------------------------------------------------------------------------------
=begin
利用开关切换普通文字与火星文字效果,开关ID在下面设置。
LANGUAGE是火星字母表,可以根据选择继续添加,但要保证序号的连续性。
=end
#==============================================================================
module MARS
# 此处设置控制用开关ID。
ID = 1
KEY = 'God'
LANGUAGE = {0 => "ˇ",
1 => "—",2=> "~",3 => "‖",4 => "…",5 => "±",
6 => "×", 7 => "÷",8 => "∧",9 => "∨",10 => "∑",
11 => "∏",12 => "∪", 13 => "∩",14 => "∈",15 => "∷",
16 => "√",17 => "⊥",18 => "∥", 19 => "∠",20 => "⌒",
21 => "⊙",22 => "∫",23 => "∮",24 => "≡", 25 => "≌",
26 => "≈",27 => "∽",28 => "∝",29 => "≠",30 => "≮",
31 => "≯",32 => "≤",33 => "≥",34 => "∞",35 => "∵",
36 => "∴", 37 => "♂",38 => "♀",39 => "℃",40 => "$",
41 => "¤",42 => "¢", 43 => "£",44 => "‰",45 => "§",
46 => "№",47 => "☆",48 => "★", 49 => "○",50 => "●",
51 => "◎",52 => "◇",53 => "◆",54 => "□", 55 => "■",
56 => "△",57 => "▲",58 => "※",59 => "→",60 => "←",
61 => "↑",62 => "↓",63 => "〓",64 => "#",65 => "¥",
66 => "&", 67 => "*",68 => "+",69 => "@",70 => "А",
71 => "Б", 72 => "В",73 => "Г",74 => "Д",75 => "Е",
66 => "Ё", 67 => "Ж",68 => "З",69 => "И",65 => "Й",
76 => "К", 77 => "Л",78 => "М",79 => "Н",80 => "О",
81 => "П", 82 => "Р",83 => "С",84 => "Т",85 => "У",
86 => "Ф", 87 => "Х",88 => "Ц",89 => "Ч",90 => "Ш",
91 => "Щ", 92 => "Ъ",93 => "Ы",94 => "Ь",95 => "Э",
96 => "Ю", 97 => "Я",98 => "Θ",99 => "Ξ",100 => "Ω",
101 => "ξ", 102 => "γ",103 => "η",104 => "ψ",105 => "0",
106 => "Ⅲ", 107 => "メ",108 => "┿"
}
SIZE = LANGUAGE.size
def self.font_nor(str)
return str.crypt(KEY)
end
def self.font_adv(str)
sarg = str.scan(/./)
for i in 0...sarg.size
c = 0
for j in 0...sarg[i].size
c += sarg[i][j]
end
sarg[i] = c
end
for i in 0...sarg.size
sarg[i] = LANGUAGE[sarg[i]%SIZE]
end
return sarg.to_s
end
end
class Bitmap
alias old_draw_text draw_text unless method_defined? :old_draw_text
def draw_text(*arg)
s = arg
if $game_switches.is_a?(Game_Switches) and $game_switches[MARS::ID]
s[0].instance_of?(Rect) ?
s[1] = MARS.font_adv(s[1]) : s[4] = MARS.font_adv(s[4])
end
old_draw_text(*s)
end
end
复制代码
作者:
真·ZERO
时间:
2007-12-16 01:46
这个也许会有点帮助吧……
http://rpg.blue/viewthread.php?tid=35500
作者:
xjunx
时间:
2007-12-16 06:45
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作者:
K’
时间:
2007-12-16 09:36
重贴屏蔽
作者:
K’
时间:
2007-12-16 09:37
难道是编码问题需要转码。。
如果你的游戏专门是为台湾的朋友制作的,制作游戏时所有文字都要用转码工具处理一次。(非常麻烦)
作者:
xjunx
时间:
2007-12-16 20:33
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作者:
xjunx
时间:
2007-12-22 05:39
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作者:
ONEWateR
时间:
2007-12-22 05:54
http://www.twvbb.com/vbb/thread/32/282/
欢迎光临 Project1 (https://rpg.blue/)
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