Project1
标题:
有关两个脚本的整合
[打印本页]
作者:
h7693781
时间:
2007-12-16 20:36
标题:
有关两个脚本的整合
Playerdate_SWITCH = 1 # 当1号开关打开,本脚本才开始工作。
Playerdate_magicdef =19
Yellowkey_itemid=1
Bluekey_itemid=2
Redkey_itemid=3
Greenkey_itemid=41
#==============================================================================
# ■ Window_PlayerDate
#------------------------------------------------------------------------------
# 显示玩家状态的窗口。
#==============================================================================
class Window_PlayerDate < Window_Base
#--------------------------------------------------------------------------
# ● 初始化窗口
#--------------------------------------------------------------------------
def initialize
super(0, 0, 160, 480)#395)#192,416
self.contents = Bitmap.new(width - 32, height - 32)
self.z =210
self.opacity=0
self.back_opacity =255
# self.contents_opacity = 255
self.visible = false
# self.contents.clear
refresh
# if $game_switches[XY_SWITCH]
# self.contents_opacity = 0
# else
# self.contents_opacity = 5
# end
end
def refresh
if $game_switches[50]#进入屏幕右侧状态栏换到左侧
self.x=0
else#进入屏幕左侧状态栏换到右侧
self.x=480
end
self.contents.clear
x=25
x=30 if !$game_switches[27]
y=75
y=40 if !$game_switches[27]
#actor = $game_party.actors[1]
draw_actor_graphic($game_party.actors[0], 20, 35)
self.contents.font.color = system_color
self.contents.draw_text(40, 11, 25, 20, "第", 0) if $game_switches[36]
self.contents.draw_text(100, 11, 25, 20, "层", 0)if $game_switches[36]
self.contents.draw_text(0, 55, 50, 20, "等级", 0)
if $game_switches[42]
if $game_variables[$game_variables[1]+81]!=0
bitmap = Bitmap.new("Graphics/Pictures/up.png")
self.contents.blt(40,55 , bitmap, Rect.new(0, 0, 20, 20))
end
end
self.contents.draw_text(4, 65+x, 40, 20, "生命", 0)
self.contents.draw_text(4, 65+x*2, 40, 20, "攻击", 0)
self.contents.draw_text(4, 65+x*3, 40, 20,"防御", 0)
self.contents.draw_text(4, 65+x*4, 40, 20, "内力", 0) if $game_switches[Playerdate_magicdef]
self.contents.draw_text(4, 65+x*5, 40, 20, "速度", 0) if $game_switches[27]
self.contents.draw_text(4, y+x*6, 40, 20, "经验", 0)
self.contents.draw_text(4, y+x*7, 40, 20, "金币", 0)
if $game_switches[26]
bitmap = RPG::Cache.icon("101-01")#黄钥匙)
self.contents.blt(10, 280, bitmap, Rect.new(0, 0, 32, 32))
bitmap = RPG::Cache.icon("101-02")#蓝钥匙)
self.contents.blt(10, 307, bitmap, Rect.new(0, 0, 32, 32))
bitmap = RPG::Cache.icon("101-03")#红钥匙)
self.contents.blt(10, 334, bitmap, Rect.new(0, 0, 32, 32))
bitmap = RPG::Cache.icon("101-04") if $game_switches[43]#绿钥匙)
self.contents.blt(10, 361, bitmap, Rect.new(0, 0, 32, 32)) if $game_switches[43]
else
self.contents.font.color = text_color(6)
self.contents.draw_text(8, 285, 50, 20, "黄钥匙", 0)
self.contents.font.color = text_color(4)
self.contents.draw_text(8, 313, 50, 20, "蓝钥匙", 0)
self.contents.font.color = text_color(2)
self.contents.draw_text(8, 341, 50, 20, "红钥匙", 0)
self.contents.font.color = text_color(3)
self.contents.draw_text(8, 369, 50, 20, "绿钥匙", 0) if $game_switches[43]
end
@xgraphic=$game_party.actors[0].character_name
@xfloor=$game_variables[2]
@xlevel=$game_actors[$game_variables[1]+1].level
@xlevelup=$game_variables[$game_variables[1]+81] if $game_switches[42]
@xlife=$game_actors[$game_variables[1]+1].hp
@xattact=$game_actors[$game_variables[1]+1].str
@xdefence=$game_actors[$game_variables[1]+1].dex
@xmagicdef=$game_actors[$game_variables[1]+1].int if $game_switches[Playerdate_magicdef]
@xspeed=$game_actors[$game_variables[1]+1].agi if $game_switches[27]
@xexp= $game_actors[$game_variables[1]+1].exp
@xgold=$game_party.gold
@xyellowkey=$game_party.item_number(Yellowkey_itemid)
@xbluekey=$game_party.item_number(Bluekey_itemid)
@xredkey=$game_party.item_number(Redkey_itemid)
@xgreenkey=$game_party.item_number(Greenkey_itemid) if $game_switches[43]
@xpoison=$game_switches[13]
@xpoor=$game_switches[15]
@xcurse=$game_switches[16]
@xslow=$game_switches[12]
@xchange=$game_switches[50]
self.contents.font.color = normal_color
self.contents.draw_text(32, 0, 60, 45, @xfloor.to_s, 2) if $game_switches[36]
self.contents.draw_text(40, 0, 80, 45, @xfloor.to_s, 2) if !$game_switches[36]
self.contents.draw_text(50, 50, 65, 30, @xlevel.to_s, 2)
self.contents.draw_text(43, 65+x, 72, 20,@xlife .to_s, 2)
self.contents.draw_text(50, 65+x*2, 65, 20,@xattact .to_s, 2)
self.contents.draw_text(50, 65+x*3, 65, 20,@xdefence .to_s, 2)
self.contents.draw_text(50, 65+x*4, 65, 20,@xmagicdef .to_s, 2) if $game_switches[Playerdate_magicdef]
self.contents.draw_text(50, 65+x*5, 65, 20,@xspeed .to_s, 2) if $game_switches[27]
self.contents.draw_text(50, y+x*6, 65, 20,@xexp.to_s, 2)
self.contents.draw_text(50, y+x*7, 65, 20, @xgold.to_s, 2)
self.contents.font.color = text_color(6)
self.contents.draw_text(75, 285, 25, 20, @xyellowkey.to_s, 2)
self.contents.font.color = text_color(4)
self.contents.draw_text(75, 313, 25, 20, @xbluekey .to_s, 2)
self.contents.font.color = text_color(2)
self.contents.draw_text(75, 341, 25, 20, @xredkey.to_s, 2)
self.contents.font.color = text_color(3)
self.contents.draw_text(75, 369, 25, 20, @xgreenkey.to_s, 2) if $game_switches[43]
self.contents.font.color = text_color(3)
self.contents.draw_text(8, 390, 30, 30, "毒".to_s, 0) if $game_switches[13]
self.contents.font.color = text_color(5)
self.contents.draw_text(36, 390, 30, 30, "衰".to_s, 0) if $game_switches[15]
self.contents.font.color = text_color(4)
self.contents.draw_text(64, 390, 30, 30, "咒".to_s, 0) if $game_switches[16]
self.contents.font.color = text_color(1)
self.contents.draw_text(92, 390, 30, 30, "慢".to_s, 0) if $game_switches[12]
end
def judge#用于判断是否数据变更,节约内存
return true if @xgraphic!=$game_party.actors[0].character_name
return true if @xfloor!=$game_variables[2]
return true if @xlevel!=$game_actors[$game_variables[1]+1].level
return true if @xlevelup!=$game_variables[$game_variables[1]+81] if $game_switches[42]
return true if @xlife!=$game_actors[$game_variables[1]+1].hp
return true if @xattact!=$game_actors[$game_variables[1]+1].str
return true if @xdefence!=$game_actors[$game_variables[1]+1].dex
return true if @xmagicdef!=$game_actors[$game_variables[1]+1].int if $game_switches[Playerdate_magicdef]
return true if @xspeed!=$game_actors[$game_variables[1]+1].agi if $game_switches[27]
return true if @xexp!= $game_actors[$game_variables[1]+1].exp
return true if @xgold!=$game_party.gold
return true if @xyellowkey!=$game_party.item_number(Yellowkey_itemid)
return true if @xbluekey!=$game_party.item_number(Bluekey_itemid)
return true if @xredkey!=$game_party.item_number(Redkey_itemid)
return true if @xgreenkey!=$game_party.item_number(Greenkey_itemid) if $game_switches[43]
return true if @xpoison!=$game_switches[13]
return true if @xpoor!=$game_switches[15]
return true if @xcurse!=$game_switches[16]
return true if @xslow!=$game_switches[12]
return true if @xchange!=$game_switches[50]
return false
end
end
###########################################################################
# 下面的东西不需要掌握~ #
###########################################################################
class Scene_Map
alias xy_66rpg_main main
def main
@Playerdate_window = Window_PlayerDate.new
@Playerdate_window.x = $game_variables[105]
# @xy_window.y = 480 - 96
# @xy_window.opacity = 0
xy_66rpg_main
@Playerdate_window .dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
alias xy_66rpg_update update
def update
xy_66rpg_update
if $game_switches[Playerdate_SWITCH]
@Playerdate_window .visible = true
@Playerdate_window .refresh if @Playerdate_window.judge
else
@Playerdate_window .visible = false
end
end
end
#==========================================================================
# 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
#==========================================================================
复制代码
我想让这个脚本在战斗中显示,怎么合?
#==============================================================================
# ■ Window_BattleStatus
#------------------------------------------------------------------------------
# 显示战斗画面同伴状态的窗口。
#==============================================================================
class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(195, 160, 640, 160)
self.contents = Bitmap.new(width - 32, height - 32)
@level_up_flags = [false, false, false, false]
refresh
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
super
end
#--------------------------------------------------------------------------
# ● 设置升级标志
# actor_index : 角色索引
#--------------------------------------------------------------------------
def level_up(actor_index)
@level_up_flags[actor_index] = true
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = 244
draw_actor_name(actor, actor_x, 0)
draw_actor_hp(actor, actor_x, 32, 120)
draw_actor_parameter(actor, actor_x, 64, 3)
draw_actor_parameter(actor, actor_x, 96, 4)
if @level_up_flags[i]
self.contents.font.color = normal_color
self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
else
draw_actor_state(actor, actor_x+500, 0)
end
end
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
super
# 主界面的不透明度下降
if $game_temp.battle_main_phase
self.contents_opacity -= 4 if self.contents_opacity > 191
else
self.contents_opacity += 4 if self.contents_opacity < 255
end
end
end
复制代码
谁帮我下?[LINE]1,#dddddd[/LINE]
版主对此贴的评论:『标题已被编辑,详情请看
版规
。』
[LINE]1,#dddddd[/LINE]
本贴由论坛斑竹enghao_lim结贴,如楼主认为问题未解决,请重新将此贴编辑为“有事请教”,并回帖叙述疑点即可~ ^-^
作者:
h7693781
时间:
2007-12-16 20:36
标题:
有关两个脚本的整合
Playerdate_SWITCH = 1 # 当1号开关打开,本脚本才开始工作。
Playerdate_magicdef =19
Yellowkey_itemid=1
Bluekey_itemid=2
Redkey_itemid=3
Greenkey_itemid=41
#==============================================================================
# ■ Window_PlayerDate
#------------------------------------------------------------------------------
# 显示玩家状态的窗口。
#==============================================================================
class Window_PlayerDate < Window_Base
#--------------------------------------------------------------------------
# ● 初始化窗口
#--------------------------------------------------------------------------
def initialize
super(0, 0, 160, 480)#395)#192,416
self.contents = Bitmap.new(width - 32, height - 32)
self.z =210
self.opacity=0
self.back_opacity =255
# self.contents_opacity = 255
self.visible = false
# self.contents.clear
refresh
# if $game_switches[XY_SWITCH]
# self.contents_opacity = 0
# else
# self.contents_opacity = 5
# end
end
def refresh
if $game_switches[50]#进入屏幕右侧状态栏换到左侧
self.x=0
else#进入屏幕左侧状态栏换到右侧
self.x=480
end
self.contents.clear
x=25
x=30 if !$game_switches[27]
y=75
y=40 if !$game_switches[27]
#actor = $game_party.actors[1]
draw_actor_graphic($game_party.actors[0], 20, 35)
self.contents.font.color = system_color
self.contents.draw_text(40, 11, 25, 20, "第", 0) if $game_switches[36]
self.contents.draw_text(100, 11, 25, 20, "层", 0)if $game_switches[36]
self.contents.draw_text(0, 55, 50, 20, "等级", 0)
if $game_switches[42]
if $game_variables[$game_variables[1]+81]!=0
bitmap = Bitmap.new("Graphics/Pictures/up.png")
self.contents.blt(40,55 , bitmap, Rect.new(0, 0, 20, 20))
end
end
self.contents.draw_text(4, 65+x, 40, 20, "生命", 0)
self.contents.draw_text(4, 65+x*2, 40, 20, "攻击", 0)
self.contents.draw_text(4, 65+x*3, 40, 20,"防御", 0)
self.contents.draw_text(4, 65+x*4, 40, 20, "内力", 0) if $game_switches[Playerdate_magicdef]
self.contents.draw_text(4, 65+x*5, 40, 20, "速度", 0) if $game_switches[27]
self.contents.draw_text(4, y+x*6, 40, 20, "经验", 0)
self.contents.draw_text(4, y+x*7, 40, 20, "金币", 0)
if $game_switches[26]
bitmap = RPG::Cache.icon("101-01")#黄钥匙)
self.contents.blt(10, 280, bitmap, Rect.new(0, 0, 32, 32))
bitmap = RPG::Cache.icon("101-02")#蓝钥匙)
self.contents.blt(10, 307, bitmap, Rect.new(0, 0, 32, 32))
bitmap = RPG::Cache.icon("101-03")#红钥匙)
self.contents.blt(10, 334, bitmap, Rect.new(0, 0, 32, 32))
bitmap = RPG::Cache.icon("101-04") if $game_switches[43]#绿钥匙)
self.contents.blt(10, 361, bitmap, Rect.new(0, 0, 32, 32)) if $game_switches[43]
else
self.contents.font.color = text_color(6)
self.contents.draw_text(8, 285, 50, 20, "黄钥匙", 0)
self.contents.font.color = text_color(4)
self.contents.draw_text(8, 313, 50, 20, "蓝钥匙", 0)
self.contents.font.color = text_color(2)
self.contents.draw_text(8, 341, 50, 20, "红钥匙", 0)
self.contents.font.color = text_color(3)
self.contents.draw_text(8, 369, 50, 20, "绿钥匙", 0) if $game_switches[43]
end
@xgraphic=$game_party.actors[0].character_name
@xfloor=$game_variables[2]
@xlevel=$game_actors[$game_variables[1]+1].level
@xlevelup=$game_variables[$game_variables[1]+81] if $game_switches[42]
@xlife=$game_actors[$game_variables[1]+1].hp
@xattact=$game_actors[$game_variables[1]+1].str
@xdefence=$game_actors[$game_variables[1]+1].dex
@xmagicdef=$game_actors[$game_variables[1]+1].int if $game_switches[Playerdate_magicdef]
@xspeed=$game_actors[$game_variables[1]+1].agi if $game_switches[27]
@xexp= $game_actors[$game_variables[1]+1].exp
@xgold=$game_party.gold
@xyellowkey=$game_party.item_number(Yellowkey_itemid)
@xbluekey=$game_party.item_number(Bluekey_itemid)
@xredkey=$game_party.item_number(Redkey_itemid)
@xgreenkey=$game_party.item_number(Greenkey_itemid) if $game_switches[43]
@xpoison=$game_switches[13]
@xpoor=$game_switches[15]
@xcurse=$game_switches[16]
@xslow=$game_switches[12]
@xchange=$game_switches[50]
self.contents.font.color = normal_color
self.contents.draw_text(32, 0, 60, 45, @xfloor.to_s, 2) if $game_switches[36]
self.contents.draw_text(40, 0, 80, 45, @xfloor.to_s, 2) if !$game_switches[36]
self.contents.draw_text(50, 50, 65, 30, @xlevel.to_s, 2)
self.contents.draw_text(43, 65+x, 72, 20,@xlife .to_s, 2)
self.contents.draw_text(50, 65+x*2, 65, 20,@xattact .to_s, 2)
self.contents.draw_text(50, 65+x*3, 65, 20,@xdefence .to_s, 2)
self.contents.draw_text(50, 65+x*4, 65, 20,@xmagicdef .to_s, 2) if $game_switches[Playerdate_magicdef]
self.contents.draw_text(50, 65+x*5, 65, 20,@xspeed .to_s, 2) if $game_switches[27]
self.contents.draw_text(50, y+x*6, 65, 20,@xexp.to_s, 2)
self.contents.draw_text(50, y+x*7, 65, 20, @xgold.to_s, 2)
self.contents.font.color = text_color(6)
self.contents.draw_text(75, 285, 25, 20, @xyellowkey.to_s, 2)
self.contents.font.color = text_color(4)
self.contents.draw_text(75, 313, 25, 20, @xbluekey .to_s, 2)
self.contents.font.color = text_color(2)
self.contents.draw_text(75, 341, 25, 20, @xredkey.to_s, 2)
self.contents.font.color = text_color(3)
self.contents.draw_text(75, 369, 25, 20, @xgreenkey.to_s, 2) if $game_switches[43]
self.contents.font.color = text_color(3)
self.contents.draw_text(8, 390, 30, 30, "毒".to_s, 0) if $game_switches[13]
self.contents.font.color = text_color(5)
self.contents.draw_text(36, 390, 30, 30, "衰".to_s, 0) if $game_switches[15]
self.contents.font.color = text_color(4)
self.contents.draw_text(64, 390, 30, 30, "咒".to_s, 0) if $game_switches[16]
self.contents.font.color = text_color(1)
self.contents.draw_text(92, 390, 30, 30, "慢".to_s, 0) if $game_switches[12]
end
def judge#用于判断是否数据变更,节约内存
return true if @xgraphic!=$game_party.actors[0].character_name
return true if @xfloor!=$game_variables[2]
return true if @xlevel!=$game_actors[$game_variables[1]+1].level
return true if @xlevelup!=$game_variables[$game_variables[1]+81] if $game_switches[42]
return true if @xlife!=$game_actors[$game_variables[1]+1].hp
return true if @xattact!=$game_actors[$game_variables[1]+1].str
return true if @xdefence!=$game_actors[$game_variables[1]+1].dex
return true if @xmagicdef!=$game_actors[$game_variables[1]+1].int if $game_switches[Playerdate_magicdef]
return true if @xspeed!=$game_actors[$game_variables[1]+1].agi if $game_switches[27]
return true if @xexp!= $game_actors[$game_variables[1]+1].exp
return true if @xgold!=$game_party.gold
return true if @xyellowkey!=$game_party.item_number(Yellowkey_itemid)
return true if @xbluekey!=$game_party.item_number(Bluekey_itemid)
return true if @xredkey!=$game_party.item_number(Redkey_itemid)
return true if @xgreenkey!=$game_party.item_number(Greenkey_itemid) if $game_switches[43]
return true if @xpoison!=$game_switches[13]
return true if @xpoor!=$game_switches[15]
return true if @xcurse!=$game_switches[16]
return true if @xslow!=$game_switches[12]
return true if @xchange!=$game_switches[50]
return false
end
end
###########################################################################
# 下面的东西不需要掌握~ #
###########################################################################
class Scene_Map
alias xy_66rpg_main main
def main
@Playerdate_window = Window_PlayerDate.new
@Playerdate_window.x = $game_variables[105]
# @xy_window.y = 480 - 96
# @xy_window.opacity = 0
xy_66rpg_main
@Playerdate_window .dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
alias xy_66rpg_update update
def update
xy_66rpg_update
if $game_switches[Playerdate_SWITCH]
@Playerdate_window .visible = true
@Playerdate_window .refresh if @Playerdate_window.judge
else
@Playerdate_window .visible = false
end
end
end
#==========================================================================
# 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
#==========================================================================
复制代码
我想让这个脚本在战斗中显示,怎么合?
#==============================================================================
# ■ Window_BattleStatus
#------------------------------------------------------------------------------
# 显示战斗画面同伴状态的窗口。
#==============================================================================
class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(195, 160, 640, 160)
self.contents = Bitmap.new(width - 32, height - 32)
@level_up_flags = [false, false, false, false]
refresh
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
super
end
#--------------------------------------------------------------------------
# ● 设置升级标志
# actor_index : 角色索引
#--------------------------------------------------------------------------
def level_up(actor_index)
@level_up_flags[actor_index] = true
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = 244
draw_actor_name(actor, actor_x, 0)
draw_actor_hp(actor, actor_x, 32, 120)
draw_actor_parameter(actor, actor_x, 64, 3)
draw_actor_parameter(actor, actor_x, 96, 4)
if @level_up_flags[i]
self.contents.font.color = normal_color
self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
else
draw_actor_state(actor, actor_x+500, 0)
end
end
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
super
# 主界面的不透明度下降
if $game_temp.battle_main_phase
self.contents_opacity -= 4 if self.contents_opacity > 191
else
self.contents_opacity += 4 if self.contents_opacity < 255
end
end
end
复制代码
谁帮我下?[LINE]1,#dddddd[/LINE]
版主对此贴的评论:『标题已被编辑,详情请看
版规
。』
[LINE]1,#dddddd[/LINE]
本贴由论坛斑竹enghao_lim结贴,如楼主认为问题未解决,请重新将此贴编辑为“有事请教”,并回帖叙述疑点即可~ ^-^
作者:
h7693781
时间:
2007-12-20 05:50
顶啊 [LINE]1,#dddddd[/LINE]
版主对此帖的评论:『无意义回帖,详情请看
版规
。』,积分『-10』。这些被扣积分的一半会用于对本帖正确答案的悬赏。
作者:
h7693781
时间:
2007-12-21 04:25
没人··没办法顶··扣分就扣吧··
作者:
戇男
时间:
2007-12-21 04:35
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作者:
h7693781
时间:
2007-12-21 05:08
先发,我看看
作者:
做游戏的新手
时间:
2007-12-21 05:11
什么意思?怎么LZ的好人变成-了?
作者:
戇男
时间:
2007-12-21 05:19
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作者:
h7693781
时间:
2007-12-21 05:25
可以了,怎么弄的,你发下,我给你好人卡
作者:
h7693781
时间:
2007-12-21 05:26
我是在做魔塔的战斗,所以会乱乱的···
作者:
戇男
时间:
2007-12-21 05:29
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作者:
h7693781
时间:
2007-12-21 05:31
你能直接发出所有的吗··我不太会弄
作者:
h7693781
时间:
2007-12-21 05:33
哦可以了,谢谢
作者:
戇男
时间:
2007-12-21 05:35
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作者:
h7693781
时间:
2007-12-21 05:36
可是现在变成结帐不了了··已经过期了··弄回原来的有事请教和悬赏都不能结贴了···对不起··· [LINE]1,#dddddd[/LINE]
版主对此帖的评论:『主要是因为你那夸张的好人卡悬赏。直接出动了站长亲自处理。』,积分『-0』。这些被扣积分的一半会用于对本帖正确答案的悬赏。
作者:
戇男
时间:
2007-12-21 05:38
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