#--------------------------------------------------------------------------
# ● 获取遇敌计数
#--------------------------------------------------------------------------
def encounter_count
return @encounter_count
end
#--------------------------------------------------------------------------
# ● 生成遇敌计数
#--------------------------------------------------------------------------
def make_encounter_count
# 两种颜色震动的图像
if $game_map.map_id != 0
n = $game_map.encounter_step
@encounter_count = rand(n) + rand(n) + 1
end
end
以下引用清远于2007-12-18 14:54:30的发言:
原来的遇敌率是怎么计算的呢
是不是只需要修改
@encounter_count = rand(n) + rand(n) + 1
就可以了呢
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