# 伤害符号正确的情况下
if self.damage > 0
# 防御修正
if self.guarding?
self.damage /= 2
end
end
self.damage = 0 if skill.id == 1
# 伤害符号正确的情况下
if self.damage > 0
# 防御修正
if self.guarding?
self.damage /= 2 if skill.id != 1
end
end
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