伤害=攻击力-防御
Game_Battler 3
50~51行改为
atk = [attacker.atk - self.pdef, 0].max
self.damage = atk
Game_Actor
攻击=力量+武器
269行改为
return weapon != nil ? weapon.atk : 0 + base_str
防御=灵巧+防具
285行
return pdef1 + pdef2 + pdef3 + pdef4 + pdef5 + base_dex
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