Project1

标题: 请求达人把显示敌方剩余战斗力这个脚本改下下~ [打印本页]

作者: 宾少    时间: 2007-12-23 04:08
标题: 请求达人把显示敌方剩余战斗力这个脚本改下下~
  1. #==============================================================================
  2. # Zenith RGSS4 エネミー残勢力表示  ver1.00
  3. #   by 水夜
  4. #  http://zenith.ifdef.jp/
  5. #------------------------------------------------------------------------------
  6. # トループに残存するエネミーの残りHPの合計をゲージで表示
  7. #==============================================================================

  8. #==============================================================================
  9. # □ カスタマイズポイント
  10. #==============================================================================
  11. module ZENITH4
  12. # エネミー残勢力の表示・非表示を切り替えるスイッチのID(スイッチON時に非表示)
  13. E_SWITCH = 1
  14. # 残勢力ゲージの長さ
  15. EG_WIDTH = 160
  16. # 残勢力ゲージの色
  17. EG_COLOR = Color.new(255, 0, 0, 255)
  18. # 表示する文字列
  19. EW_NAME = "エネミー残勢力"
  20. # 表示する文字列の色
  21. EW_COLOR = Color.new(255, 255, 255, 255)
  22. end

  23. #==============================================================================
  24. # ■ Window_BattleStatus
  25. #==============================================================================
  26. class Window_BattleStatus < Window_Base
  27. #--------------------------------------------------------------------------
  28. # ● オブジェクト初期化
  29. #--------------------------------------------------------------------------
  30. alias zenith4_initialize initialize
  31. def initialize
  32.    # エネミー勢力スプライト作成
  33.    @enemy_force = Sprite.new
  34.    @enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
  35.    @enemy_force.x = 640 - (12 + ZENITH4::EG_WIDTH)
  36.    @enemy_force.y = 62
  37.    @enemy_force.z = 50
  38.    # 呼び戻す
  39.    zenith4_initialize
  40. end
  41. #--------------------------------------------------------------------------
  42. # ● 解放
  43. #--------------------------------------------------------------------------
  44. alias zenith4_dispose dispose
  45. def dispose
  46.    # エネミー勢力スプライト解放
  47.    @enemy_force.bitmap.dispose
  48.    @enemy_force.dispose
  49.    # 呼び戻す
  50.    zenith4_dispose
  51. end
  52. #--------------------------------------------------------------------------
  53. # ● リフレッシュ
  54. #--------------------------------------------------------------------------
  55. alias zenith4_refresh refresh
  56. def refresh
  57.    # 呼び戻す
  58.    zenith4_refresh
  59.    if $game_switches[ZENITH4::E_SWITCH] == false
  60.      @enemy_force.visible = true
  61.      @enemy_force.bitmap.clear
  62.      x = 4
  63.      y = 4
  64.      width = ZENITH4::EG_WIDTH
  65.      # 文字列を描画
  66.      @enemy_force.bitmap.font.size = 18
  67.      @enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
  68.      @enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
  69.      @enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
  70.      @enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
  71.      @enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
  72.      @enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
  73.      @enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
  74.      # エネミー勢力を描画
  75.      @item_max = $game_troop.enemies.size
  76.      enemy_mh = 0
  77.      enemy_h = 0
  78.      for i in 0...@item_max
  79.       enemy = $game_troop.enemies[i]
  80.       enemy_mh += enemy.maxhp
  81.       enemy_h += enemy.hp
  82.      end
  83.      @enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
  84.      w = width * enemy_h / enemy_mh
  85.      @enemy_force.bitmap.fill_rect(x+width-w, y+25, w,3, ZENITH4::EG_COLOR)
  86.    else
  87.      @enemy_force.visible = false
  88.    end
  89. end
  90. end
复制代码

它默认的是从左往右掉血.我想要从右到左的掉血方式.
@enemy_force.bitmap.fill_rect(x+width-w, y+25, w,3, ZENITH4::EG_COLOR)
"

我把"x+width-w"改成""x-width+w",虽然进入战斗,敌人的血显示正常,但是打一下敌人的话,会发现敌人的血条会象左移动一点.我是脚本菜鸟,谁能帮我修改一下呢?
[LINE]1,#dddddd[/LINE]版务信息:本贴由楼主自主结贴~
作者: 宾少    时间: 2007-12-23 04:08
标题: 请求达人把显示敌方剩余战斗力这个脚本改下下~
  1. #==============================================================================
  2. # Zenith RGSS4 エネミー残勢力表示  ver1.00
  3. #   by 水夜
  4. #  http://zenith.ifdef.jp/
  5. #------------------------------------------------------------------------------
  6. # トループに残存するエネミーの残りHPの合計をゲージで表示
  7. #==============================================================================

  8. #==============================================================================
  9. # □ カスタマイズポイント
  10. #==============================================================================
  11. module ZENITH4
  12. # エネミー残勢力の表示・非表示を切り替えるスイッチのID(スイッチON時に非表示)
  13. E_SWITCH = 1
  14. # 残勢力ゲージの長さ
  15. EG_WIDTH = 160
  16. # 残勢力ゲージの色
  17. EG_COLOR = Color.new(255, 0, 0, 255)
  18. # 表示する文字列
  19. EW_NAME = "エネミー残勢力"
  20. # 表示する文字列の色
  21. EW_COLOR = Color.new(255, 255, 255, 255)
  22. end

  23. #==============================================================================
  24. # ■ Window_BattleStatus
  25. #==============================================================================
  26. class Window_BattleStatus < Window_Base
  27. #--------------------------------------------------------------------------
  28. # ● オブジェクト初期化
  29. #--------------------------------------------------------------------------
  30. alias zenith4_initialize initialize
  31. def initialize
  32.    # エネミー勢力スプライト作成
  33.    @enemy_force = Sprite.new
  34.    @enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
  35.    @enemy_force.x = 640 - (12 + ZENITH4::EG_WIDTH)
  36.    @enemy_force.y = 62
  37.    @enemy_force.z = 50
  38.    # 呼び戻す
  39.    zenith4_initialize
  40. end
  41. #--------------------------------------------------------------------------
  42. # ● 解放
  43. #--------------------------------------------------------------------------
  44. alias zenith4_dispose dispose
  45. def dispose
  46.    # エネミー勢力スプライト解放
  47.    @enemy_force.bitmap.dispose
  48.    @enemy_force.dispose
  49.    # 呼び戻す
  50.    zenith4_dispose
  51. end
  52. #--------------------------------------------------------------------------
  53. # ● リフレッシュ
  54. #--------------------------------------------------------------------------
  55. alias zenith4_refresh refresh
  56. def refresh
  57.    # 呼び戻す
  58.    zenith4_refresh
  59.    if $game_switches[ZENITH4::E_SWITCH] == false
  60.      @enemy_force.visible = true
  61.      @enemy_force.bitmap.clear
  62.      x = 4
  63.      y = 4
  64.      width = ZENITH4::EG_WIDTH
  65.      # 文字列を描画
  66.      @enemy_force.bitmap.font.size = 18
  67.      @enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
  68.      @enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
  69.      @enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
  70.      @enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
  71.      @enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
  72.      @enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
  73.      @enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
  74.      # エネミー勢力を描画
  75.      @item_max = $game_troop.enemies.size
  76.      enemy_mh = 0
  77.      enemy_h = 0
  78.      for i in 0...@item_max
  79.       enemy = $game_troop.enemies[i]
  80.       enemy_mh += enemy.maxhp
  81.       enemy_h += enemy.hp
  82.      end
  83.      @enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
  84.      w = width * enemy_h / enemy_mh
  85.      @enemy_force.bitmap.fill_rect(x+width-w, y+25, w,3, ZENITH4::EG_COLOR)
  86.    else
  87.      @enemy_force.visible = false
  88.    end
  89. end
  90. end
复制代码

它默认的是从左往右掉血.我想要从右到左的掉血方式.
@enemy_force.bitmap.fill_rect(x+width-w, y+25, w,3, ZENITH4::EG_COLOR)
"

我把"x+width-w"改成""x-width+w",虽然进入战斗,敌人的血显示正常,但是打一下敌人的话,会发现敌人的血条会象左移动一点.我是脚本菜鸟,谁能帮我修改一下呢?
[LINE]1,#dddddd[/LINE]版务信息:本贴由楼主自主结贴~
作者: 诡异の猫    时间: 2007-12-23 04:29
@enemy_force.bitmap.fill_rect(x+width-w, y+25, w,3, ZENITH4::EG_COLOR)
改成@enemy_force.bitmap.fill_rect(x-1, y+25, w,3, ZENITH4::EG_COLOR)
就可以了 [LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~




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