Project1
标题:
滚动远景图融入战斗背景脚本如何双向移动?
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作者:
jhhuang
时间:
2007-12-23 06:01
标题:
滚动远景图融入战斗背景脚本如何双向移动?
http://rpg.blue/web/htm/news368.htm
里面背景是向右移动的脚本,我想改成从中间开始,向两边移动.
我随便改成下面那样,不过效果糟糕到极...因为我不怎么会脚本,谁会弄?
@panorama_sprite_1 = Sprite.new(@viewport1)
@panorama_sprite_2 = Sprite.new(@viewport1)
@panorama_sprite_3 = Sprite.new(@viewport1)
@panorama_sprite_4 = Sprite.new(@viewport1)
if @panorama_name != $game_map.panorama_name
@panorama_name = $game_map.panorama_name
if @panorama_sprite_1.bitmap != nil
@panorama_sprite_1.bitmap.dispose
@panorama_sprite_2.bitmap.dispose
@panorama_sprite_3.bitmap.dispose
@panorama_sprite_4.bitmap.dispose
end
@panorama_sprite_1.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_2.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_3.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_4.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_1.x = 320
@panorama_sprite_2.x = 320 - @panorama_sprite_2.bitmap.width
@panorama_sprite_3.x = -320
@panorama_sprite_4.x = -320 + @panorama_sprite_2.bitmap.width
else
@panorama_sprite_1.x += 2
@panorama_sprite_2.x += 2
@panorama_sprite_3.x -= 2
@panorama_sprite_4.x -= 2
if @panorama_sprite_1.x == 640
@panorama_sprite_1.x = @panorama_sprite_2.x - @panorama_sprite_2.bitmap.width
end
if @panorama_sprite_2.x == 640
@panorama_sprite_2.x = @panorama_sprite_1.x - @panorama_sprite_1.bitmap.width
end
if @panorama_sprite_3.x == -640
@panorama_sprite_3.x = @panorama_sprite_4.x + @panorama_sprite_4.bitmap.width
end
if @panorama_sprite_4.x == -640
@panorama_sprite_4.x = @panorama_sprite_3.x + @panorama_sprite_3.bitmap.width
end
end
作者:
jhhuang
时间:
2007-12-23 06:01
标题:
滚动远景图融入战斗背景脚本如何双向移动?
http://rpg.blue/web/htm/news368.htm
里面背景是向右移动的脚本,我想改成从中间开始,向两边移动.
我随便改成下面那样,不过效果糟糕到极...因为我不怎么会脚本,谁会弄?
@panorama_sprite_1 = Sprite.new(@viewport1)
@panorama_sprite_2 = Sprite.new(@viewport1)
@panorama_sprite_3 = Sprite.new(@viewport1)
@panorama_sprite_4 = Sprite.new(@viewport1)
if @panorama_name != $game_map.panorama_name
@panorama_name = $game_map.panorama_name
if @panorama_sprite_1.bitmap != nil
@panorama_sprite_1.bitmap.dispose
@panorama_sprite_2.bitmap.dispose
@panorama_sprite_3.bitmap.dispose
@panorama_sprite_4.bitmap.dispose
end
@panorama_sprite_1.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_2.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_3.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_4.bitmap = RPG::Cache.panorama(@panorama_name, $game_map.panorama_hue)
@panorama_sprite_1.x = 320
@panorama_sprite_2.x = 320 - @panorama_sprite_2.bitmap.width
@panorama_sprite_3.x = -320
@panorama_sprite_4.x = -320 + @panorama_sprite_2.bitmap.width
else
@panorama_sprite_1.x += 2
@panorama_sprite_2.x += 2
@panorama_sprite_3.x -= 2
@panorama_sprite_4.x -= 2
if @panorama_sprite_1.x == 640
@panorama_sprite_1.x = @panorama_sprite_2.x - @panorama_sprite_2.bitmap.width
end
if @panorama_sprite_2.x == 640
@panorama_sprite_2.x = @panorama_sprite_1.x - @panorama_sprite_1.bitmap.width
end
if @panorama_sprite_3.x == -640
@panorama_sprite_3.x = @panorama_sprite_4.x + @panorama_sprite_4.bitmap.width
end
if @panorama_sprite_4.x == -640
@panorama_sprite_4.x = @panorama_sprite_3.x + @panorama_sprite_3.bitmap.width
end
end
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