Project1
标题:
请求达人把显示敌方剩余战斗力这个脚本改下下~
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作者:
宾少
时间:
2007-12-24 12:03
标题:
请求达人把显示敌方剩余战斗力这个脚本改下下~
#==============================================================================
# Zenith RGSS4 エネミー残勢力表示 ver1.00
# by 水夜
# http://zenith.ifdef.jp/
#------------------------------------------------------------------------------
# 显示敌方剩余战斗力
#==============================================================================
#==============================================================================
# □ 常数设置
#==============================================================================
module ZENITH4
E_SWITCH = 15
EG_WIDTH = 160
EG_COLOR = Color.new(255, 180, 0, 255)
EW_NAME = "敌方生命"
EW_COLOR = Color.new(255, 255, 255, 255)
end
#==============================================================================
# ■ Window_BattleStatus
#==============================================================================
class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias zenith4_initialize initialize
def initialize
@enemy_force = Sprite.new
@enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
@enemy_force.x = 180 - (12 + ZENITH4::EG_WIDTH)
@enemy_force.y = 0
@enemy_force.z = 50
zenith4_initialize
end
#--------------------------------------------------------------------------
# ● 解放
#--------------------------------------------------------------------------
alias zenith4_dispose dispose
def dispose
@enemy_force.bitmap.dispose
@enemy_force.dispose
zenith4_dispose
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
alias zenith4_refresh refresh
def refresh
zenith4_refresh
if $game_switches[ZENITH4::E_SWITCH] == false
@enemy_force.visible = true
@enemy_force.bitmap.clear
x = 4
y = 4
width = ZENITH4::EG_WIDTH
@enemy_force.bitmap.font.size = 18
@enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
@enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
@enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
@item_max = $game_troop.enemies.size
enemy_mh = 0
enemy_h = 0
for i in 0...@item_max
enemy = $game_troop.enemies[i]
enemy_mh += enemy.maxhp
enemy_h += enemy.hp
end
@enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
w = width * enemy_h / enemy_mh
@enemy_force.bitmap.fill_rect(x-0, y+25, w,3, ZENITH4::EG_COLOR)
else
@enemy_force.visible = false
end
end
end
复制代码
在打死敌人后,血条都不是马上消失掉,如何修改能在敌人死亡后,在出现获得金钱和经验前,把血条消失掉??
PS:以前某位大大帮改过,但是发现只能在战斗测试的时候,才有效... [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
宾少
时间:
2007-12-24 12:03
标题:
请求达人把显示敌方剩余战斗力这个脚本改下下~
#==============================================================================
# Zenith RGSS4 エネミー残勢力表示 ver1.00
# by 水夜
# http://zenith.ifdef.jp/
#------------------------------------------------------------------------------
# 显示敌方剩余战斗力
#==============================================================================
#==============================================================================
# □ 常数设置
#==============================================================================
module ZENITH4
E_SWITCH = 15
EG_WIDTH = 160
EG_COLOR = Color.new(255, 180, 0, 255)
EW_NAME = "敌方生命"
EW_COLOR = Color.new(255, 255, 255, 255)
end
#==============================================================================
# ■ Window_BattleStatus
#==============================================================================
class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias zenith4_initialize initialize
def initialize
@enemy_force = Sprite.new
@enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
@enemy_force.x = 180 - (12 + ZENITH4::EG_WIDTH)
@enemy_force.y = 0
@enemy_force.z = 50
zenith4_initialize
end
#--------------------------------------------------------------------------
# ● 解放
#--------------------------------------------------------------------------
alias zenith4_dispose dispose
def dispose
@enemy_force.bitmap.dispose
@enemy_force.dispose
zenith4_dispose
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
alias zenith4_refresh refresh
def refresh
zenith4_refresh
if $game_switches[ZENITH4::E_SWITCH] == false
@enemy_force.visible = true
@enemy_force.bitmap.clear
x = 4
y = 4
width = ZENITH4::EG_WIDTH
@enemy_force.bitmap.font.size = 18
@enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
@enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
@enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
@item_max = $game_troop.enemies.size
enemy_mh = 0
enemy_h = 0
for i in 0...@item_max
enemy = $game_troop.enemies[i]
enemy_mh += enemy.maxhp
enemy_h += enemy.hp
end
@enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
w = width * enemy_h / enemy_mh
@enemy_force.bitmap.fill_rect(x-0, y+25, w,3, ZENITH4::EG_COLOR)
else
@enemy_force.visible = false
end
end
end
复制代码
在打死敌人后,血条都不是马上消失掉,如何修改能在敌人死亡后,在出现获得金钱和经验前,把血条消失掉??
PS:以前某位大大帮改过,但是发现只能在战斗测试的时候,才有效... [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
宾少
时间:
2007-12-24 23:49
拜托了,大家
作者:
洛克人SZ
时间:
2007-12-25 00:35
改好了。
#==============================================================================
# Zenith RGSS4 エネミー残勢力表示 ver1.00
# by 水夜
# http://zenith.ifdef.jp/
#------------------------------------------------------------------------------
# 显示敌方剩余战斗力
#==============================================================================
#==============================================================================
# □ 常数设置
#==============================================================================
module ZENITH4
E_SWITCH = 15
EG_WIDTH = 160
EG_COLOR = Color.new(255, 180, 0, 255)
EW_NAME = "敌方生命"
EW_COLOR = Color.new(255, 255, 255, 255)
end
#==============================================================================
# ■ Window_BattleStatus
#==============================================================================
class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias zenith4_initialize initialize
def initialize
@enemy_force = Sprite.new
@enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
@enemy_force.x = 180 - (12 + ZENITH4::EG_WIDTH)
@enemy_force.y = 0
@enemy_force.z = 50
@nrbj = true
zenith4_initialize
end
#--------------------------------------------------------------------------
# ● 解放
#--------------------------------------------------------------------------
alias zenith4_dispose dispose
def dispose
zenith4_dispose
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
alias zenith4_refresh refresh
def refresh
zenith4_refresh
if @nrbj
if $game_switches[ZENITH4::E_SWITCH] == false
@enemy_force.visible = true
@enemy_force.bitmap.clear
x = 4
y = 4
width = ZENITH4::EG_WIDTH
@enemy_force.bitmap.font.size = 18
@enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
@enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
@enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
@enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
@item_max = $game_troop.enemies.size
enemy_mh = 0
enemy_h = 0
for i in 0...@item_max
enemy = $game_troop.enemies[i]
enemy_mh += enemy.maxhp
enemy_h += enemy.hp
end
@enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
w = width * enemy_h / enemy_mh
@enemy_force.bitmap.fill_rect(x-0, y+25, w,3, ZENITH4::EG_COLOR)
else
@enemy_force.visible = false
end
end
end
def nrxc
@nrbj = false
@enemy_force.bitmap.dispose
@enemy_force.dispose
end
end
复制代码
插入脚本后全局搜索“@result_window = Window_BattleResult.new”
找到后在上面插入这行代码“@status_window.nrxc”。 [LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
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