Public Sub New(ByVal device As Microsoft.DirectX.Direct3D.Device, ByVal font As System.Drawing.Font)
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByRef rect As System.Drawing.Rectangle, ByVal format As Microsoft.DirectX.Direct3D.DrawTextFormat, ByVal color As System.Drawing.Color) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal x As Integer, ByVal y As Integer, ByVal color As Integer) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal x As Integer, ByVal y As Integer, ByVal color As System.Drawing.Color) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal pos As System.Drawing.Point, ByVal color As Integer) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal pos As System.Drawing.Point, ByVal color As System.Drawing.Color) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal rect As System.Drawing.Rectangle, ByVal format As Microsoft.DirectX.Direct3D.DrawTextFormat, ByVal color As Integer) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal rect As System.Drawing.Rectangle, ByVal format As Microsoft.DirectX.Direct3D.DrawTextFormat, ByVal color As System.Drawing.Color) As Integer
draw_text(x, y, width, height, str[, align])
draw_text(rect, str[, align])
Public Sub PreloadText(ByVal text As String)(预载字符,加快速度)
Public Sub Draw(ByVal srcTexture As Microsoft.DirectX.Direct3D.Texture, ByVal center As Microsoft.DirectX.Vector3, ByVal position As Microsoft.DirectX.Vector3, ByVal color As Integer)
Public Sub Draw(ByVal srcTexture As Microsoft.DirectX.Direct3D.Texture, ByVal srcRectangle As System.Drawing.Rectangle, ByVal center As Microsoft.DirectX.Vector3, ByVal position As Microsoft.DirectX.Vector3, ByVal color As Integer)
Public Sub Draw(ByVal srcTexture As Microsoft.DirectX.Direct3D.Texture, ByVal srcRectangle As System.Drawing.Rectangle, ByVal center As Microsoft.DirectX.Vector3, ByVal position As Microsoft.DirectX.Vector3, ByVal color As System.Drawing.Color)
Public Sub New(ByVal device As Microsoft.DirectX.Direct3D.Device, ByVal font As System.Drawing.Font)
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByRef rect As System.Drawing.Rectangle, ByVal format As Microsoft.DirectX.Direct3D.DrawTextFormat, ByVal color As System.Drawing.Color) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal x As Integer, ByVal y As Integer, ByVal color As Integer) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal x As Integer, ByVal y As Integer, ByVal color As System.Drawing.Color) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal pos As System.Drawing.Point, ByVal color As Integer) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal pos As System.Drawing.Point, ByVal color As System.Drawing.Color) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal rect As System.Drawing.Rectangle, ByVal format As Microsoft.DirectX.Direct3D.DrawTextFormat, ByVal color As Integer) As Integer
Public Function DrawText(ByVal sprite As Microsoft.DirectX.Direct3D.Sprite, ByVal text As String, ByVal rect As System.Drawing.Rectangle, ByVal format As Microsoft.DirectX.Direct3D.DrawTextFormat, ByVal color As System.Drawing.Color) As Integer
draw_text(x, y, width, height, str[, align])
draw_text(rect, str[, align])
Public Sub PreloadText(ByVal text As String)(预载字符,加快速度)
Public Sub Draw(ByVal srcTexture As Microsoft.DirectX.Direct3D.Texture, ByVal center As Microsoft.DirectX.Vector3, ByVal position As Microsoft.DirectX.Vector3, ByVal color As Integer)
Public Sub Draw(ByVal srcTexture As Microsoft.DirectX.Direct3D.Texture, ByVal srcRectangle As System.Drawing.Rectangle, ByVal center As Microsoft.DirectX.Vector3, ByVal position As Microsoft.DirectX.Vector3, ByVal color As Integer)
Public Sub Draw(ByVal srcTexture As Microsoft.DirectX.Direct3D.Texture, ByVal srcRectangle As System.Drawing.Rectangle, ByVal center As Microsoft.DirectX.Vector3, ByVal position As Microsoft.DirectX.Vector3, ByVal color As System.Drawing.Color)
以下引用superufo于2008-1-1 16:38:18的发言:
看不懂
以下引用IamI于2008-1-1 16:34:15的发言:
在此,我看到了原来RM制作者是多么的懒……
我想说,如果我们也用200个小时,那么一个脚本系统就出来了。
[本贴由作者于 2008-1-1 16:35:28 最后编辑]
以下引用IamI于2008-1-1 16:50:41的发言:
那你也得承认,默认的系统是很差的,如果要修改,那么,就不可避免的会遇到RGSS了。
同时,Map类居然刷新整张地图的事件……这不是懒是什么?
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