#--------------------------------------------------------------------------
# ● 取得战斗画面的 X 坐标
#--------------------------------------------------------------------------
def screen_x
case self.index
when 0
return 400 + @movex
when 1
return 470 + @movex
when 2
return 530 + @movex
end
# 返回计算后的队伍 X 坐标的排列顺序
if self.index != nil
return (400 + self.index * 100) + @movex
else
return 0
end
end
#--------------------------------------------------------------------------
# ● 取得战斗画面的 Y 坐标
#--------------------------------------------------------------------------
def screen_y
case self.index
when 0
return 400 + @movey
when 1
return 360 + @movey
when 2
return 324 + @movey
end
return (404 - self.index * 50) + @movey
end
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