Project1
标题:
敌人HP、SP槽 随血量改变颜色的问题
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作者:
南宫洛阳
时间:
2008-1-5 15:02
标题:
敌人HP、SP槽 随血量改变颜色的问题
“敌人HP、SP槽 随血量改变颜色”这个脚本可不可以把敌人的HP、SP的具体数值去掉,不让它显示,而是现实成百分比的形式? [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
南宫洛阳
时间:
2008-1-5 15:02
标题:
敌人HP、SP槽 随血量改变颜色的问题
“敌人HP、SP槽 随血量改变颜色”这个脚本可不可以把敌人的HP、SP的具体数值去掉,不让它显示,而是现实成百分比的形式? [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
秋弦月
时间:
2008-1-5 16:47
可以把脚本贴上来吗?这样方便一点,你这么说别人不一定知道{/tp}
作者:
南宫洛阳
时间:
2008-1-5 17:12
http://rpg.blue/web/htm/news432.htm
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
class Window_Help < Window_Base
def set_enemy(actor)
self.contents.clear
draw_actor_name(actor, 4, 0)
draw_actor_state(actor, 140, 0)
carol3_draw_hp_bar(actor, 284, 0)
carol3_draw_sp_bar(actor, 460, 0)
@text = nil
self.visible = true
end
def carol3_draw_hp_bar(actor, x, y, width = 128) #宽度可调
self.contents.font.color = system_color
w = width * actor.hp / [actor.maxhp,1].max
if actor.maxhp != 0
rate = actor.hp.to_f / actor.maxhp
else
rate = 0
end
color1 = Color.new(240 - 72 * rate, 240 * rate, 62 * rate, 150)
self.contents.fill_rect(x+1, y+15, width+2,1, Color.new(0, 0, 0, 255))
self.contents.fill_rect(x+1, y+16, width+2,1, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x+1, y+17, w,6,color1)
self.contents.fill_rect(x+1, y+23, width+2,1, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x+1, y+24, width+2,1, Color.new(0, 0, 0, 255))
self.contents.fill_rect(x, y+16, 1,8, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x-1, y+15, 1,10, Color.new(0, 0, 0, 255))
self.contents.fill_rect(x+129, y+16, 1,8, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x+130, y+15, 1,10, Color.new(0, 0, 0, 255))
self.contents.draw_text(x-53,y,128,32,$data_system.words.hp,1)
if actor.hp>actor.maxhp/3
self.contents.font.color = Color.new(255, 255, 255, 250)
end
if actor.hp>=actor.maxhp/6 and actor.maxhp/3>actor.hp
self.contents.font.color = Color.new(200, 200, 0, 255)
end
if actor.maxhp/6>actor.hp
self.contents.font.color = Color.new(200, 0, 0, 255)
end
self.contents.draw_text(x+47,y,128,32,actor.hp.to_s,1)
end
def carol3_draw_sp_bar(actor, x, y, width = 128)
self.contents.font.color = system_color
if actor.maxsp != 0
rate = actor.sp.to_f / actor.maxsp
else
rate = 0
end
color2 = Color.new(62 * rate, 240 - 72 * rate, 240 * rate, 192)
w = width * actor.sp / [actor.maxsp,1].max
self.contents.fill_rect(x+1, y+15, width+2,1, Color.new(0, 0, 0, 255))
self.contents.fill_rect(x+1, y+16, width+2,1, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x+1, y+17, w,6,color2)
self.contents.fill_rect(x+1, y+23, width+2,1, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x+1, y+24, width+2,1, Color.new(0, 0, 0, 255))
self.contents.fill_rect(x, y+16, 1,8, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x-1, y+15, 1,10, Color.new(0, 0, 0, 255))
self.contents.fill_rect(x+129, y+16, 1,8, Color.new(255, 255, 192, 192))
self.contents.fill_rect(x+130, y+15, 1,10, Color.new(0, 0, 0, 255))
self.contents.draw_text(x-53,y,128,32,$data_system.words.sp,1)
if actor.hp>actor.maxsp/3
self.contents.font.color = Color.new(255, 255, 255, 250)
end
if actor.hp>=actor.maxsp/6 and actor.maxsp/3>actor.sp
self.contents.font.color = Color.new(200, 200, 0, 255)
end
if actor.maxsp/6>actor.sp
self.contents.font.color = Color.new(200, 0, 0, 255)
end
self.contents.draw_text(x+47,y,128,32,actor.sp.to_s,1)
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
帮帮忙~{/qiang}
作者:
秋弦月
时间:
2008-1-5 17:19
改脚本麻烦,换脚本不行么?
显示敌人血槽百分比:
第一种:http://rpg.blue/web/htm/news146.htm
第二种:http://rpg.blue/web/htm/news220.htm(宽血槽版)
{/hx}刚才没多想,早知道先找出来给你好了。
作者:
黑撒旦
时间:
2008-1-5 17:26
要去掉数值,注释掉或是删掉以下语句:
self.contents.draw_text(x-53,y,128,32,$data_system.words.hp,1)
self.contents.draw_text(x+47,y,128,32,actor.hp.to_s,1)
self.contents.draw_text(x-53,y,128,32,$data_system.words.sp,1)
self.contents.draw_text(x+47,y,128,32,actor.sp.to_s,1)
或是如LS所言,换脚本也行。
[LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
南宫洛阳
时间:
2008-1-5 18:07
其实换脚本也可以,不过我用了这个脚本
http://rpg.blue/web/htm/news140.htm
为了美观,所以就用了提问时的脚本
不管怎样,谢谢了~!
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