Project1
标题:
自动提示获得物品
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作者:
你小牧
时间:
2008-1-22 03:44
标题:
自动提示获得物品
怎么自动提示获得物品 [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
5693744
时间:
2008-1-22 03:49
#==============================================================================
# ■ Game_Interpreter
#------------------------------------------------------------------------------
# 执行事件命令的解释器。本类在 Game_System 类
# 与 Game_Event 类的内部使用。
#==============================================================================
class Game_Interpreter
#--------------------------------------------------------------------------
# ● 得失物品自动提示的刷新时间控制
#--------------------------------------------------------------------------
def call_6RgetItem(para1, para2 = nil, para3 = nil)
temp_window = Window_Gain_Item.new(para1, para2, para3)
Sound.play_shop
for i in 0..120
Graphics.update
Input.update
if Input.trigger?(Input::C) or Input.trigger?(Input::B)
Sound.play_cancel
break
end
end
for i in 0..15
temp_window.opacity -= 20
temp_window.contents_opacity -= 16
temp_window.update
Graphics.update
end
temp_window.dispose
temp_window = nil
end
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@params[0], @params[1], @params[2])
$game_party.gain_gold(value)
call_6RgetItem("gold", value)
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@params[1], @params[2], @params[3])
$game_party.gain_item($data_items[@params[0]], value)
$game_map.need_refresh = true
call_6RgetItem("item", $data_items[@params[0]], value)
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@params[1], @params[2], @params[3])
$game_party.gain_item($data_weapons[@params[0]], value, @params[4])
call_6RgetItem("item", $data_weapons[@params[0]], value)
return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@params[1], @params[2], @params[3])
$game_party.gain_item($data_armors[@params[0]], value, @params[4])
call_6RgetItem("item", $data_armors[@params[0]], value)
return true
end
end
#==============================================================================
# ■ Window_Gain_Item
#------------------------------------------------------------------------------
# 显示获得物品的窗口。
#==============================================================================
class Window_Gain_Item < Window_Base
#--------------------------------------------------------------------------
# ● 初始化窗口
#--------------------------------------------------------------------------
def initialize(para1, para2 = nil, para3 = nil)
super(0, 0, 160, WLH + 32)
self.z = 10000
case para1
when "item"
str = "获得"
if para3 < 0 then
str = "失去"
para3 = - para3
end
winwidth = contents.text_size(" 你获得了: ? " + para3.to_s).width + 24 + contents.text_size(para2.name).width
self.width = winwidth + 64
self.height = 64
self.x = (Graphics.width - self.width) / 2
self.y = (Graphics.height - self.height) / 2
create_contents
self.contents.draw_text(0, 0, self.width, 32, " 你" + str + "了: ")
tx = contents.text_size(" 你" + str + "了:").width
draw_item_name(para2, tx , 0, true)
self.contents.draw_text(tx + 24, 0, self.width, 32, para2.name)
tx = contents.text_size(" 你" + str + "了: ").width + 24 + contents.text_size(para2.name).width
self.contents.draw_text(tx, 0, self.width, 32, " ?" + para3.to_s)
when "gold"
str = "获得"
if para2 < 0 then
str = "失去"
para2 = - para2
end
winwidth = contents.text_size(" 你获得了: " + Vocab.gold.to_s).width + contents.text_size(para2).width
self.width = winwidth + 64
self.height = 64
self.x = (Graphics.width - self.width) / 2
self.y = (Graphics.height - self.height) / 2
create_contents
self.contents.draw_text(0, 0, self.width, 32, " 你" + str + "了: #{para2} " + Vocab.gold.to_s)
end
end
#--------------------------------------------------------------------------
# ● 物品名的描画
# item : 物品(特技、武器、防具可)
# x : 描画目标 X 坐标
# y : 描画目标 Y 坐标
# enabled : 有效标记录。是false 的时候半透明绘画
#--------------------------------------------------------------------------
def draw_item_name(item, x, y, enabled = true)
if item != nil
draw_icon(item.icon_index, x, y, enabled)
self.contents.font.color = normal_color
self.contents.font.color.alpha = enabled ? 255 : 128
end
end
end
复制代码
66的物品得失自动提示脚本... [LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
好H悠悠
时间:
2008-1-22 03:53
提示:
作者被禁止或删除 内容自动屏蔽
作者:
superufo
时间:
2008-1-22 03:55
提示:
作者被禁止或删除 内容自动屏蔽
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