Project1
标题:
如何把战斗时叠加的状态变化全部显示?
[打印本页]
作者:
幻耶
时间:
2008-1-23 18:41
标题:
如何把战斗时叠加的状态变化全部显示?
好像在状态栏最多只显示两个,如果中了三个以上的状态呢? [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
ONEWateR
时间:
2008-1-23 19:07
多重状态
http://rpg.blue/web/htm/news156.htm
[LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
心情de对白
时间:
2008-1-23 19:09
多重状态脚本
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#==============================================================================
# 多重状态 Ver. 1.1 by Claimh
#------------------------------------------------------------------------------
# http://www.k3.dion.ne.jp/~claimh/
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# 生成状态文字
#--------------------------------------------------------------------------
def make_battler_state_text_over3(battler, width, need_normal)
brackets_width = self.contents.text_size("[]").width
text = ""
text0 = ""
ret_text = ["",""]
for i in battler.states
if $data_states[i].rating >= 1
if text == ""
text = $data_states[i].name
else
new_text = text + "/" + $data_states[i].name
text_width = self.contents.text_size(new_text).width
if text_width > width - brackets_width
text0 = new_text
text = ""
new_text = ""
text_width = 0
else
text = new_text
end
end
end
end
if text == "" and text0 == ""
ret_text = ["[正常]", ""]
elsif text0 == ""
ret_text[0] = "[" + text + "]"
ret_text[1] = ""
else
ret_text[0] = "[" + text0 + "]"
if text != ""
ret_text[1] = "[" + text + "]"
else
ret_text[1] = ""
end
end
return ret_text
end
#--------------------------------------------------------------------------
# 描绘角色状态
#--------------------------------------------------------------------------
def draw_actor_state(actor, x, y, width = 120)
text = make_battler_state_text_over3(actor, width, true)
self.contents.font.color = actor.hp == 0 ? knockout_color : normal_color
if text[1] == ""
self.contents.draw_text(x-5, y, width+5, 32, text[0])
else
self.contents.font.size = 20
self.contents.draw_text(x-5, y - 15 , width+5, 32, text[0])
self.contents.draw_text(x-5, y + 8, width+5, 32, text[1])
end
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1