def skill_effect(user, skill)
......
# ダメージの符号が正の場合
if self.damage[user] > 0
#.........................
if skill.element_set.include?(屬性id) and
user.weapon_id = 武器id
self.damage[user] *= 0.3
end
#.........................
# 防御修正
if self.guarding?
self.damage[user] /= 2
......
def skill_effect(user, skill)
以下引用ONEWateR于2008-1-31 15:54:50的发言:
我建议还是善用搜索!
http://rpg.blue/web/htm/news426.htm
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |