# 命令窗口的光标位置分支
case @command_window.index
when 0 # 物品
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到物品画面
$scene = Scene_Item.new
# 命令窗口的光标位置分支
case @command_window.index
when 0 # 物品
if $game_switches[1] == true #1号开关打开
# 演奏冻结 SE
$game_system.se_play($data_system.buzzer_se)
return
else
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到物品画面
$scene = Scene_Item.new
end
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |