for event in $game_map.events.values
@mini_sprites.push(Sprite_Mini_Character.new(@viewport, @zoom, 1 , event))
end
for sprite in @mini_sprites
sprite.update
end
for i in [email protected]
if @character.list.parameters[0].is_a?(String)
if @character.list.parameters[0] == "event"
@type = 4
break
elsif @character.list.parameters[0] == "savepoint"
@type = 5
break
elsif @character.list.parameters[0] == "teleport"
@type = 6
break
elsif @character.list.parameters[0] == "chest"
@type = 7
break
elsif @character.list.parameters[0] == "enemy"
@type = 1
break
elsif @character.list.parameters[0] == "allied"
@type = 2
break
end
end
end
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