Project1
标题:
VX中显示文章的字号变大
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作者:
sco3396507
时间:
2008-3-18 21:35
标题:
VX中显示文章的字号变大
比如说发火的时候表示愤怒会把字体变大 怎么做到 只要几个字 不要全部的那种 [LINE]1,#dddddd[/LINE]
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作者:
精灵使者
时间:
2008-3-18 21:40
这个……我以前试验过修改大小,但是最大只能到28……不能太大了……
作者:
sco3396507
时间:
2008-3-18 21:41
修改到28怎么修改啊
作者:
精灵使者
时间:
2008-3-18 21:44
这个啊。
你参考我的那个《杀熊者传说》那里来设定吧。
#==============================================================================
# ■ Window_Message
#------------------------------------------------------------------------------
# 显示文章的信息窗口。
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# ● 常量
#--------------------------------------------------------------------------
MAX_LINE = 4 # 最大行数
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(0, 288, 544, 128)
self.z = 200
self.active = false
self.index = -1
self.openness = 0
@opening = false # 窗口正在打开的标志
@closing = false # 窗口正在关闭的标志
@text = nil # 已经没有可显示的文章
@contents_x = 0 # 下一条文字描绘的 X 坐标
@contents_y = 0 # 下一条文字描绘的 Y 坐标
@line_count = 0 # 现在描绘的行数
@wait_count = 0 # 等待计数
@background = 0 # 背景类型
@position = 2 # 显示位置
@show_fast = false # 快速显示标志
@line_show_fast = false # 以行为单位快速显示
@pause_skip = false # 省略等待输入标志
create_gold_window
create_number_input_window
create_back_sprite
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
super
dispose_gold_window
dispose_number_input_window
dispose_back_sprite
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
update_gold_window
update_number_input_window
update_back_sprite
update_show_fast
unless @opening or @closing # 除窗口关闭以外
if @wait_count > 0 # 文章内等待中
@wait_count -= 1
elsif self.pause # 等待文章翻页待机中
input_pause
elsif self.active # 正在输入选择项
input_choice
elsif @number_input_window.visible # 正在输入数值
input_number
elsif @text != nil # 还有剩余的文章
update_message # 更新消息
elsif continue? # 继续的情况
start_message # 开始消息
open # 打开窗口
$game_message.visible = true
else # 不继续的情况
close # 关闭窗口
$game_message.visible = @closing
end
end
end
#--------------------------------------------------------------------------
# ● 生成所持金窗口
#--------------------------------------------------------------------------
def create_gold_window
@gold_window = Window_Gold.new(384, 0)
@gold_window.openness = 0
end
#--------------------------------------------------------------------------
# ● 生成数值输入窗口
#--------------------------------------------------------------------------
def create_number_input_window
@number_input_window = Window_NumberInput.new
@number_input_window.visible = false
end
#--------------------------------------------------------------------------
# ● 生成背景活动块
#--------------------------------------------------------------------------
def create_back_sprite
@back_sprite = Sprite.new
@back_sprite.bitmap = Cache.system("MessageBack")
@back_sprite.visible = (@background == 1)
@back_sprite.z = 190
end
#--------------------------------------------------------------------------
# ● 释放所持金窗口
#--------------------------------------------------------------------------
def dispose_gold_window
@gold_window.dispose
end
#--------------------------------------------------------------------------
# ● 释放数值输入窗口
#--------------------------------------------------------------------------
def dispose_number_input_window
@number_input_window.dispose
end
#--------------------------------------------------------------------------
# ● 释放背景活动块
#--------------------------------------------------------------------------
def dispose_back_sprite
@back_sprite.dispose
end
#--------------------------------------------------------------------------
# ● 更新所持金窗口
#--------------------------------------------------------------------------
def update_gold_window
@gold_window.update
end
#--------------------------------------------------------------------------
# ● 更新数值输入窗口
#--------------------------------------------------------------------------
def update_number_input_window
@number_input_window.update
end
#--------------------------------------------------------------------------
# ● 更新背景活动块
#--------------------------------------------------------------------------
def update_back_sprite
@back_sprite.visible = (@background == 1)
@back_sprite.y = y - 16
@back_sprite.opacity = openness
@back_sprite.update
end
#--------------------------------------------------------------------------
# ● 更新快速显示标志
#--------------------------------------------------------------------------
def update_show_fast
if self.pause or self.openness < 255
@show_fast = false
elsif Input.trigger?(Input::C) and @wait_count < 2
@show_fast = true
elsif not Input.press?(Input::C)
@show_fast = false
end
if @show_fast and @wait_count > 0
@wait_count -= 1
end
end
#--------------------------------------------------------------------------
# ● 判断下一消息继续显示
#--------------------------------------------------------------------------
def continue?
return true if $game_message.num_input_variable_id > 0
return false if $game_message.texts.empty?
if self.openness > 0 and not $game_temp.in_battle
return false if @background != $game_message.background
return false if @position != $game_message.position
end
return true
end
#--------------------------------------------------------------------------
# ● 开始显示消息
#--------------------------------------------------------------------------
def start_message
@text = ""
for i in 0...$game_message.texts.size
@text += " " if i >= $game_message.choice_start
@text += $game_message.texts[i].clone + "\x00"
end
@item_max = $game_message.choice_max
convert_special_characters
reset_window
new_page
end
#--------------------------------------------------------------------------
# ● 更换页面处理
#--------------------------------------------------------------------------
def new_page
contents.clear
if $game_message.face_name.empty?
@contents_x = 0
else
name = $game_message.face_name
index = $game_message.face_index
draw_face(name, index, 0, 0)
@contents_x = 112
end
@contents_y = 0
@line_count = 0
@show_fast = false
@line_show_fast = false
@pause_skip = false
contents.font.color = text_color(0)
end
#--------------------------------------------------------------------------
# ● 换行处理
#--------------------------------------------------------------------------
def new_line
if $game_message.face_name.empty?
@contents_x = 0
else
@contents_x = 112
end
@contents_y += WLH
@line_count += 1
@line_show_fast = false
end
#--------------------------------------------------------------------------
# ● 特殊文字变换
#--------------------------------------------------------------------------
def convert_special_characters
@text.gsub!(/\\V\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
@text.gsub!(/\\V\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
@text.gsub!(/\\N\[([0-9]+)\]/i) { $game_actors[$1.to_i].name }
@text.gsub!(/\\C\[([0-9]+)\]/i) { "\x01[#{$1}]" }
@text.gsub!(/\\G/) { "\x02" }
@text.gsub!(/\\\./) { "\x03" }
@text.gsub!(/\\\|/) { "\x04" }
@text.gsub!(/\\!/) { "\x05" }
@text.gsub!(/\\>/) { "\x06" }
@text.gsub!(/\\</) { "\x07" }
@text.gsub!(/\\\^/) { "\x08" }
@text.gsub!(/\\F\[([0-9]+)\]/i) { "\x09[#{$1}]" }
@text.gsub!(/\\\\/) { "\\" }
end
#--------------------------------------------------------------------------
# ● 设置窗口背景与位置
#--------------------------------------------------------------------------
def reset_window
@background = $game_message.background
@position = $game_message.position
if @background == 0 # 普通窗口
self.opacity = 255
else # 背景变暗、透明
self.opacity = 0
end
case @position
when 0 # 上
self.y = 0
@gold_window.y = 360
when 1 # 中
self.y = 144
@gold_window.y = 0
when 2 # 下
self.y = 288
@gold_window.y = 0
end
end
#--------------------------------------------------------------------------
# ● 消息结束
#--------------------------------------------------------------------------
def terminate_message
self.active = false
self.pause = false
self.index = -1
@gold_window.close
@number_input_window.active = false
@number_input_window.visible = false
$game_message.main_proc.call if $game_message.main_proc != nil
$game_message.clear
end
#--------------------------------------------------------------------------
# ● 更新消息
#--------------------------------------------------------------------------
def update_message
loop do
c = @text.slice!(/./m) # 获取下一条文字
case c
when nil # 没有可以显示的文字
finish_message # 更新结束
break
when "\x00" # 换行
new_line
if @line_count >= MAX_LINE # 行数为最大时
unless @text.empty? # 如果还有增加则继续
self.pause = true # 等待输入
break
end
end
when "\x01" # \C[n] (更改文字色)
@text.sub!(/\[([0-9]+)\]/, "")
contents.font.color = text_color($1.to_i)
next
when "\x02" # \G (显示所持金)
@gold_window.refresh
@gold_window.open
when "\x03" # \. (等待 1/4 秒)
@wait_count = 15
break
when "\x04" # \| (等待 1 秒)
@wait_count = 60
break
when "\x05" # \! (等待输入)
self.pause = true
break
when "\x06" # \> (瞬间显示 ON)
@line_show_fast = true
when "\x07" # \< (瞬间显示 OFF)
@line_show_fast = false
when "\x08" # \^ (不等待输入)
@pause_skip = true
when "\x09"
@text.sub!(/\[([0-9]+)\]/, "")
contents.font.size = $1.to_i
next
else # 普通文字
contents.draw_text(@contents_x, @contents_y, 40, WLH, c)
c_width = contents.text_size(c).width
@contents_x += c_width
end
break unless @show_fast or @line_show_fast
end
end
#--------------------------------------------------------------------------
# ● 消息更新结束
#--------------------------------------------------------------------------
def finish_message
if $game_message.choice_max > 0
start_choice
elsif $game_message.num_input_variable_id > 0
start_number_input
elsif @pause_skip
terminate_message
else
self.pause = true
end
@wait_count = 10
@text = nil
end
#--------------------------------------------------------------------------
# ● 开始选择项
#--------------------------------------------------------------------------
def start_choice
self.active = true
self.index = 0
end
#--------------------------------------------------------------------------
# ● 开始输入数值
#--------------------------------------------------------------------------
def start_number_input
digits_max = $game_message.num_input_digits_max
number = $game_variables[$game_message.num_input_variable_id]
@number_input_window.digits_max = digits_max
@number_input_window.number = number
if $game_message.face_name.empty?
@number_input_window.x = x
else
@number_input_window.x = x + 112
end
@number_input_window.y = y + @contents_y
@number_input_window.active = true
@number_input_window.visible = true
@number_input_window.update
end
#--------------------------------------------------------------------------
# ● 更新光标
#--------------------------------------------------------------------------
def update_cursor
if @index >= 0
x = $game_message.face_name.empty? ? 0 : 112
y = ($game_message.choice_start + @index) * WLH
self.cursor_rect.set(x, y, contents.width - x, WLH)
else
self.cursor_rect.empty
end
end
#--------------------------------------------------------------------------
# ● 文章显示输入处理
#--------------------------------------------------------------------------
def input_pause
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
self.pause = false
if @text != nil and not @text.empty?
new_page if @line_count >= MAX_LINE
else
terminate_message
end
end
end
#--------------------------------------------------------------------------
# ● 选择项输入处理
#--------------------------------------------------------------------------
def input_choice
if Input.trigger?(Input::B)
if $game_message.choice_cancel_type > 0
Sound.play_cancel
$game_message.choice_proc.call($game_message.choice_cancel_type - 1)
terminate_message
end
elsif Input.trigger?(Input::C)
Sound.play_decision
$game_message.choice_proc.call(self.index)
terminate_message
end
end
#--------------------------------------------------------------------------
# ● 数值输入处理
#--------------------------------------------------------------------------
def input_number
if Input.trigger?(Input::C)
Sound.play_decision
$game_variables[$game_message.num_input_variable_id] =
@number_input_window.number
$game_map.need_refresh = true
terminate_message
end
end
end
复制代码
这个是我修改的,可以用\f[字号大小]来改变字号。p.s.注意用完以后将其改回默认(使用命令\f[22]) [LINE]1,#dddddd[/LINE]
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