#--------------------------------------------------------------------------
# ● バトルフロアスプライトの作成
#--------------------------------------------------------------------------
def create_battlefloor
@battlefloor_sprite = Sprite.new(@viewport1)
case $game_variables[1] #战斗背景
when 1
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_001")
when 2
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_002")
when 3
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_003")
when 4
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_004")
when 5
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_005")
when 6
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_006")
when 7
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_007")
when 8
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_008")
when 9
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_009")
when 10
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_010")
else
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks_002")
end
def base_action
case @id
when 3
return "武器投げ"
when 85
return "多段攻撃"
when 1000
return "高速多段攻撃"
when 87
return "個別全体遠距離攻撃"
when 88
return "全体遠距離攻撃"
when 89
return "多段攻撃ランダム用"
when 90
return "ヒールに派生"
when 91
return "適当に派生"
when 92
return "通常攻撃"
when 93
return "カットイン"
when 94
return "踏み潰し"
when 95
return "全体攻撃1"
when 96
return "汎用スキル個別処理"
when 97
return "ネコに変身"
when 98
return "二人同時攻撃"
when 99
return "二人同時攻撃準備"
when 100
return "四人同時攻撃"
when 101
return "四人同時攻撃準備"
when 102
return "四人同時攻撃準備"
when 103
return "四人同時攻撃準備"
when 104
return "味方投げつけ"
end
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