以下引用水迭澜于2008-3-31 17:40:15的发言:
可以啊
case i
when 0
@sprite.x = 100
when 1
@sprite.x = 22=
...
...
end
第二个...你不是想修改间距的么= =
@sprite_battler_a = []
for i in 0...$game_party.actors.size
@sprite_battler_a = Sprite.new
battler_name = $game_party.actors.battler_name
battler_hue = $game_party.actors.battler_hue
@sprite_battler_a.bitmap = RPG::Cache.battler(battler_name, battler_hue)
case i
when 1
x = 100
when 2
x = 200
else
x = 150
end
@sprite_battler_a.x = x
@sprite_battler_a.y = 130
@sprite_battler_a.z = 100
end
以下引用禾西于2008-4-9 6:23:55的发言:
問題2
如同水版
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