if @skill.cancel_motion_delay?
@active_battler.current_action.motion_delay = 0
else
@active_battler.current_action.motion_delay = 0
end
# 增加动作延迟时间
if @skill.user_action_delay?
@active_battler.current_action.action_delay = 0
else
@active_battler.current_action.action_delay = 0
end
# 特技冷却处理
if @skill.cooldown?
@active_battler.cooldown_skills[@skill.id] += 0
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