Project1
标题:
如何设置事件来战斗?
[打印本页]
作者:
建龙
时间:
2008-4-10 10:26
提示:
作者被禁止或删除 内容自动屏蔽
作者:
暴风の龙
时间:
2008-4-10 10:34
把移动频率改高点。因为他走到你身边后,还需要走多一步才算是与你接触。
作者:
建龙
时间:
2008-4-10 10:43
提示:
作者被禁止或删除 内容自动屏蔽
作者:
9244579
时间:
2008-4-10 15:10
class Scene_Map
def initialize
@time = 0
end
alias old_update update
def update
@time += 1
for event in $game_map.events.values
a = 20
if $game_map.events[event.id].x == $game_player.x-1 and $game_map.events[event.id].y == $game_player.y and $game_map.events[event.id].direction == 6
if @time >= a
event.start
@time = 0
end
end
if $game_map.events[event.id].x == $game_player.x+1 and $game_map.events[event.id].y == $game_player.y and $game_map.events[event.id].direction == 4
if @time >= a
event.start
@time = 0
end
end
if $game_map.events[event.id].x == $game_player.x and $game_map.events[event.id].y == $game_player.y-1 and $game_map.events[event.id].direction == 2
if @time >= a
event.start
@time = 0
end
end
if $game_map.events[event.id].x == $game_player.x and $game_map.events[event.id].y == $game_player.y+1 and $game_map.events[event.id].direction == 8
if @time >= a
event.start
@time = 0
end
end
old_update
end
end
end
复制代码
这样就加快了哈,不过其他MS对方=也加快了。。。
作者:
苏菲娅
时间:
2008-4-10 16:09
你的触发条件怎么设的?
按我自己的经验和感觉(未必正确)
"决定键"是要按回车或空格后才战斗的(想必不会疏忽至此吧)
"与主角接触"一般是主角主动碰上去更多(比如场景移动)
"与事件接触"就是怪碰到你或你碰到怪就进入战斗
恩
建议选"与事件接触"试试...
[LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1