以下引用snstar2006于2008-4-15 23:06:04的发言:
火鸡你这样会害新人变成伸手党喔
还是给连结会比较好
让新人自己多逛逛6R好了
以下引用火鸡三毛老大于2008-4-15 13:31:23的发言:
AIP脚本 XP、VX公用 好像没有BUG
以下引用火鸡三毛老大于2008-4-15 13:31:23的发言:
AIP脚本 XP、VX公用 好像没有BUG
#------------------------------------------------------------------------------
# 本脚本来自www.66RPG.com,功能是将整个游戏中draw_text的简体字全部变为繁体字
# 作者:66RPG技术区版大:灼眼的夏娜
#------------------------------------------------------------------------------
module Conv
def self.c(str)
m2w = Win32API.new("kernel32","MultiByteToWideChar",'ilpipi','i')
w2m = Win32API.new("kernel32","WideCharToMultiByte",'ilpipipp','i')
lcms = Win32API.new("kernel32","LCMapString",'llpipi','i')
len = m2w.call(65001,0,str,-1,nil,0)
buf = "\0"*(len*2)
m2w.call(65001,0,str,-1,buf,len)
len = w2m.call(0,0,buf,-1,nil,0,nil,nil)
ret = "\0"*len
w2m.call(0,0,buf,-1,ret,len,nil,nil)
len = m2w.call(936,0,ret,-1,nil,0)
buf01 = "\0"*(len*2+1)
lcms.call(0x0804,0x02000000,ret,-1,buf01,len*2)
len = m2w.call(0,0,buf01,-1,nil,0)
buf = "\0" * (len*2)
m2w.call(0,0,buf01,-1,buf,len)
len = w2m.call(65001,0,buf,-1,nil,0,nil,nil)
ret = "\0" * (len-1)
w2m.call(65001,0,buf,-1,ret,len-1,nil,nil)
return ret
end
end
class Bitmap
unless $I_LOVE_RMXP_6RWORDCONV
alias dx draw_text
def draw_text(p1, p2, p3 = 0, p4 = 3, p5 = nil, p6 = 0)
case p1
when Rect
str = Conv.c(p2)
dx(p1, str, p3)
else
str = Conv.c(p5)
dx(p1, p2, p3, p4, str, p6)
end
end
$I_LOVE_RMXP_6RWORDCONV = true
end
end
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |