Project1
标题:
问一下这个窗口的Z坐标怎么调,是在哪定义的
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作者:
alwing
时间:
2008-4-20 04:04
标题:
问一下这个窗口的Z坐标怎么调,是在哪定义的
[LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
3535
时间:
2008-4-20 04:06
以下引用
alwing于2008-4-19 20:04:23
的发言:
本贴悬赏额度如下:VIP:0 积分:100
#--------------------------------------------------------------------------
# ● 開始結束戰鬥回合
#--------------------------------------------------------------------------
def start_phase5
# 轉移到回合 5
@phase = 5
# 演奏戰鬥結束 ME
$game_system.me_play($game_system.battle_end_me)
# 還原為戰鬥開始前的 BGM
$game_system.bgm_play($game_temp.map_bgm)
# 初始化 EXP、金錢、寶物
exp = 0
gold = 0
treasures = []
# 循環
for enemy in $game_troop.enemies
# 敵人不是隱藏狀態的情況下
unless enemy.hidden
# 獲得 EXP、增加金錢
exp += enemy.exp
gold += enemy.gold
# 出現寶物判定
if rand(100) < enemy.treasure_prob
if enemy.item_id > 0
treasures.push($data_items[enemy.item_id])
end
if enemy.weapon_id > 0
treasures.push($data_weapons[enemy.weapon_id])
end
if enemy.armor_id > 0
treasures.push($data_armors[enemy.armor_id])
end
end
end
end
# 限制寶物數為 6 個
treasures = treasures[0..5]
# 獲得 EXP
for i in 0...$game_party.actors.size
actor = $game_party.actors
if actor.cant_get_exp? == false
last_level = actor.level
actor.exp += exp
if actor.level > last_level
@status_window.level_up(i)
end
end
end
# 獲得金錢
$game_party.gain_gold(gold)
# 獲得寶物
for item in treasures
case item
when RPG::Item
$game_party.gain_item(item.id, 1)
when RPG::Weapon
$game_party.gain_weapon(item.id, 1)
when RPG::Armor
$game_party.gain_armor(item.id, 1)
end
end
# 產生戰鬥結果視窗
@result_window = Window_BattleResult.new(exp, gold, treasures)
@result_window.z = ??????????????????????
# 設定等待計數
@phase5_wait_count = 100
end [LINE]1,#dddddd[/LINE]
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