# 生成命令窗口
s1 = $data_system.words.item
s2 = $data_system.words.skill
s3 = $data_system.words.equip
s4 = "状态"
s5 = "存档"
s6 = "结束游戏"
s7 = "任務"
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])
#------------------------------------
# ● 生成遊戲時間窗口
#------------------------------------
@playtime_window = Window_PlayTime.new
@playtime_window.x = 0
#--------------------更改高度
@playtime_window.y = 224+20
#--------------------------------
#------------------------------------
# ● 生成步數窗口
#------------------------------------
@steps_window = Window_Steps.new
@steps_window.x = 0
#--------------------更改高度
@steps_window.y = 320+10
#--------------------------------
when 5 # 游戏结束
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到游戏结束画面
$scene = Scene_End.new
when 6 # 任務
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到游戏结束画面
$scene = *****.new
end
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