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标题: VX的横版脚本找不到了。。。。。。 [打印本页]

作者: zx100zx    时间: 2008-4-26 02:43
标题: VX的横版脚本找不到了。。。。。。
有地址吗?谢谢!
是这个脚本吗?
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# ● 开始对象敌人的选择
#--------------------------------------------------------------------------
def start_target_enemy_selection
   @target_enemy_window = Window_TargetEnemy.new
   @target_enemy_window.y = @info_viewport.rect.y
   @info_viewport.rect.x += @target_enemy_window.width
   @info_viewport.ox += @target_enemy_window.width
   @actor_command_window.active = false
   @target_select_sprite = Sprite.new
   @target_select_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
   @target_select_sprite.opacity = 160
end
#--------------------------------------------------------------------------
# ● 刷新选择对象的选择框
#--------------------------------------------------------------------------
def update_target_select_sprite(enemy)
   @target_select_sprite.bitmap.clear
   @target_select_sprite.bitmap.fill_rect(0, 0, Graphics.width, Graphics.height, Color.new(0, 0, 0, 255))
   #enemy_bmp = enemy.avatar("站立", 0)
   enemy_bmp = Cache.battler(enemy.battler_name, enemy.battler_hue)
   enemy_x = enemy.screen_x
   enemy_y = enemy.screen_y
   dest_rect = Rect.new(enemy_x - enemy_bmp.width / 2, enemy_y - enemy_bmp.height ,
                        enemy_bmp.width, enemy_bmp.height)
   src_bitmap = Cache.system("enemy_select_back")
   src_rect = src_bitmap.rect
   @target_select_sprite.bitmap.clear_rect(dest_rect)
   @target_select_sprite.bitmap.stretch_blt(dest_rect, src_bitmap, src_rect)
   @target_select_sprite.bitmap.blur
   @target_select_sprite.bitmap.blur
end
#--------------------------------------------------------------------------
# ● 结束对象敌人的选择
#--------------------------------------------------------------------------
def end_target_enemy_selection
   @info_viewport.rect.x -= @target_enemy_window.width
   @info_viewport.ox -= @target_enemy_window.width
   @target_enemy_window.dispose
   @target_enemy_window = nil
   @target_select_sprite.dispose
   @target_select_sprite = nil
   if @actor_command_window.index == 0
     @actor_command_window.active = true
   end
end
end




但是没任何效果啊```` [LINE]1,#dddddd[/LINE]版务信息:本贴由楼主自主结贴~
作者: zx100zx    时间: 2008-4-26 02:53
谢谢!
作者: 八云紫    时间: 2009-6-12 08:00
不知道LZ是用什么脚本的,不过这里有一个脚本,应该是可以用的:
http://rpg.blue/viewthread.php?tid=83426&ntime=2008%2D4%2D25+18%3A43%3A53 [LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~




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