Project1
标题:
怎么在地图上表示地图名字
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作者:
bingfeng
时间:
2008-5-7 20:55
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作者被禁止或删除 内容自动屏蔽
作者:
雪流星
时间:
2008-5-7 21:02
請看至頂帖
作者:
八云紫
时间:
2008-5-7 21:06
#===============================================================================
# MOG_Location_Name_VX V1.0
#===============================================================================
# By Moghunter
#===============================================================================
module MOG
#地图名字体.
MPFONT = "Georgia"
#------------------------------------------------
#消失 ON/OFF(True - False).
MPNMFD = true
#------------------------------------------------
#窗口消失时间.
MPNMTM = 10
#------------------------------------------------
#窗口提示位置.
# 0 = 左上角.
# 1 = 左下角.
# 2 = 右上角.
# 3 = 右下角.
MPNMPS = 2
#------------------------------------------------
# 关闭开启显示提示(ID).
WM_SWITCH_VIS_DISABLE = 1
end
#------------------------------------------------
###############
# Game_System #
###############
class Game_System
attr_accessor :fdtm
attr_accessor :mpnm_x
attr_accessor :mpnm_y
alias mog_vx06_initialize initialize
def initialize
mog_vx06_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
if MOG::MPNMPS == 0
@mpnm_x = -300
@mpnm_y = 0
elsif MOG::MPNMPS == 1
@mpnm_x = -300
@mpnm_y = 320
elsif MOG::MPNMPS == 2
@mpnm_x = 640
@mpnm_y = 0
else
@mpnm_x = 640
@mpnm_y = 320
end
end
def mpnm_x
return @mpnm_x
end
def mpnm_y
return @mpnm_y
end
def fdtm
if @fdtm <= 0
@fdtm = 0
end
return @fdtm
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpname
$mpname = load_data("Data/MapInfos.rvdata")
$mpname[@map_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_mapic
mapic = Cache.system("")
end
def draw_mpname(x,y)
mapic = Cache.system("Mpname") rescue nd_mapic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
self.contents.font.bold = true
self.contents.font.shadow = true
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
end
end
##########
# Mpname #
##########
class Mpname < Window_Base
def initialize(x , y)
super($game_system.mpnm_x, $game_system.mpnm_y, 250, WLH + 70)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpname(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog_vx06_start start
def start
@mpnm = Mpname.new($game_system.mpnm_x, $game_system.mpnm_y)
@mpnm.contents_opacity = $game_system.fdtm
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = false
end
mog_vx06_start
end
alias mog_vx06_terminate terminate
def terminate
mog_vx06_terminate
@mpnm.dispose
end
alias mog_vx06_update update
def update
mog_vx06_update
location_name_update
end
def location_name_update
$game_system.mpnm_x = @mpnm.x
$game_system.mpnm_y = @mpnm.y
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == true or $game_system.fdtm <= 0
@mpnm.visible = false
else
@mpnm.visible = true
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 5
elsif @mpnm.x >= 0
@mpnm.x = 0
end
else
if @mpnm.x > 300
@mpnm.x -= 5
elsif @mpnm.x <= 300
@mpnm.x = 300
end
end
@mpnm.contents_opacity = $game_system.fdtm
if MOG::MPNMFD == true
$game_system.fdtm -= 3
end
end
alias mog_vx06_update_transfer_player update_transfer_player
def update_transfer_player
return unless $game_player.transfer?
@mpnm.contents_opacity = 0
mog_vx06_update_transfer_player
if MOG::MPNMPS == 0
$game_system.mpnm_x = -340
$game_system.mpnm_y = 0
elsif MOG::MPNMPS == 1
$game_system.mpnm_x = -340
$game_system.mpnm_y = 320
elsif MOG::MPNMPS == 2
$game_system.mpnm_x = 640
$game_system.mpnm_y = 0
else
$game_system.mpnm_x = 640
$game_system.mpnm_y = 320
end
@mpnm.y = $game_system.mpnm_y
@mpnm.x = $game_system.mpnm_x
$game_system.fdtm = 255 + 60 * MOG::MPNMTM
@mpnm.refresh
end
end
$mogscript = {} if $mogscript == nil
$mogscript["location_name_vx"] = true
复制代码
这个,要使用下面这张图片。
http://rpg.blue/upload_program/files/Mpname_90594344.png [LINE]1,#dddddd[/LINE]
版主对此帖的评论:『不要害新人變成伸手黨喔~~』,积分『-0』。这些被扣积分的一半会用于对本帖正确答案的悬赏。
作者:
cheyenne
时间:
2008-5-7 21:44
…八云大姐下次发链接吧,我的手机流量…而且表培养伸那个啥啥党比较好…
作者:
八云紫
时间:
2008-5-7 21:45
以下引用
cheyenne于2008-5-7 13:44:06
的发言:
…八云大姐下次发链接吧,我的手机流量…而且表培养伸那个啥啥党比较好…
哦呵呵,不好意思,忘记了。下次会注意的。
作者:
bingfeng
时间:
2008-5-9 01:19
提示:
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作者:
bingfeng
时间:
2008-5-9 01:52
提示:
作者被禁止或删除 内容自动屏蔽
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