when 3 # 物品
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 设置行动
@active_battler.current_action.kind = 2
# 开始选择物品
start_item_select
when 4 #逃跑指令
$game_system.se_play($data_system.decision_se) # 演奏确定 SE
update_phase2_escape #逃跑
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