@face = []
for i in 0...$game_party.actors.size
@face = Sprite.new
@face.bitmap = RPG::Cache.battler("#{$game_party.actors.battler_name}", 0)
@face.ox = @face.bitmap.width / 2
@face.x = i * 160 + 4
@face.oy = @face.bitmap.height
@face.y = 480
@face.z = 100
end
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